Category: Adventures

A complete adventure, either generic or using our home-grown Chimura system

April 28, 2020

State of the Mythos #1

The Brighter the Light has been brewing for a while; an investigation released by community creatives for the Call of Cthulhu system which I took a shine to. I have run this same investigation more than half-a-dozen times, including sessions at Tabletop Scotland, Go Play Manchester, The Kraken and others. A group of students take advantage of a ferry sinking and Robben Island being temporarily […]

May 10, 2019

Mother’s Love Hardback

All Rolled Up have just taken delivery of the new hardback investigation collection for The Cthulhu Hack—Mother’s Love. A 76-page collection of three investigations, written for The Cthulhu Hack but usable with any system. The book is hardback with a red ribbon bookmark, with a wraparound cover by Wenqing Yan. The collection of three brand new investigations are all set in the late 20th and […]

April 27, 2019

Mother’s Love

Mother’s Love is the new release for The Cthulhu Hack, featuring three investigations in (relatively) contemporary settings: investigating murder and kidnapping connected to a backwater orphanage in 50s Canada; actors gather together in celebration of Shakespeare’s 400th anniversary on the islands of Malta; and, looking into the shady practices of a Greek business and an abattoir as part of an Animal Rights movement. The 76-page […]

February 24, 2019

Science Fiction?

This weekend sees the release of a new investigation, Valkyrie-9. After a bunch of playtesting sessions, the time seemed at hand to set the adventure loose on the unsuspecting public. I had a lot of fun running the adventure across several events, each time with a completely different experience and outcome. Valkyrie-9 finds the players taking on the roles of support drones on a Moon […]

September 16, 2018

Rogue Trooper: Operation Blue Moon

Great to see hacking of The Cthulhu Hack, with Clarky the Cruel running Rogue Trooper: Operation Blue Moon at Mersey Games Knights games day. He’s posted a brief report over on his blog, where @thegrampus notes: System-wise Hack is just as impressive as I’d hoped. Its fast and intuitive, and the declining resource dice mechanic is perfect for a game that is at heart Survival Horror. It feels like […]

June 29, 2018

Delta Green: Observer Effect

If we look too deeply into the roiling chaos of reality, chaos may look back. I ran the Delta Green adventure Observer Effect for Free RPG Day. I had intended to run a couple of sessions, but on the day we didn’t start until an hour after I’d planned – and as it turned out, I ended up running the single session for almost 5 […]

February 18, 2018

Save Innsmouth Actual Play

The Whartson Hall Recording group playing Save Innsmouth: Chapter 0 with v1.0 rules and a strong notion of the connection to The Black Hack / Old School style of play (which I feel has lessened a little with the release of The Cthulhu Hack v1.5). Interesting listening to anyone playing the game. I can run as many playtests and convention sessions as I want, but the […]

November 18, 2017

The House of Hell

It was an experiment in the possibilities of solo gaming that occurred to me at work. I genuinely have no recollection of why this struck me when it did, but I had the thought that one or two of the classic Fighting Fantasy books might provide an interesting challenge as solo sessions for The Cthulhu Hack. Recently re-released, could I fend off the threat of the […]