Category: Running Tabletop Games

February 24, 2019

Science Fiction?

This weekend sees the release of a new investigation, Valkyrie-9. After a bunch of playtesting sessions, the time seemed at hand to set the adventure loose on the unsuspecting public. I had a lot of fun running the adventure across several events, each time with a completely different experience and outcome. Valkyrie-9 finds the players taking on the roles of support drones on a Moon […]

June 29, 2018

Delta Green: Observer Effect

If we look too deeply into the roiling chaos of reality, chaos may look back. I ran the Delta Green adventure Observer Effect for Free RPG Day. I had intended to run a couple of sessions, but on the day we didn’t start until an hour after I’d planned – and as it turned out, I ended up running the single session for almost 5 […]

July 18, 2017

Random Tables

I believe random tables have their place in the creative process. Like my collection of Rory’s Story Cubes or my three volumes in the classic Central Casting books by Jennell Jacquays, the table often provides an essential spark to my creative process. I don’t always include a random table in my books, but when I do there’s a damned good reason for it – it’s […]

June 5, 2017

Cthulhu Hack at UK Games Expo ’17

UK Games Expo sprawled across the last weekend. I have spent much of that time standing up, behind the Just Crunch Games stall, regaling people with the virtues of The Cthulhu Hack. As if getting up at 6.30am to hit NEC Hall 1’s floor for 8.30am wasn’t enough, I also signed up to GM games in the 8pm slot (a scant two hours after the […]

March 6, 2017

Advantage and Disadvantage

Nobody said it was easy / No one ever said it would be this hard… The Cthulhu Hack includes a section on Advantage and Disadvantage that I think warrants a little consideration. To be clear, Coldplay got this one spot on. Top marks to them. When you see a character Class offering Advantage on something, it isn’t because the character finds it easy. A character […]

March 3, 2017

Handling Threat

Characters in The Cthulhu Hack handle Threats in different ways. Sometimes, the situation doesn’t allow any kind of decision making; or at least, it doesn’t allow any careful finessing. A teacher battering seven shades of hell out of a bully in a car park might Save versus the Threat with Strength or Dexterity, dependent on if the teacher choosing to wrestle or evade. The same […]

December 29, 2016

The Listening Game

Save Innsmouth benefits heavily from listening to and acting on the players’ responses. A Gamemaster should always be listening and taking notes, but noting the mood, tone, individual response and banter can prove valuable tools in setting the dials and measuring the pace for the adventure. A tired group of players need more push and adrenalin, while an inquisitive party might still want push, but […]