Category: In Development

April 28, 2020

Oblivion Index

Life is a hideous thing, and from the background behind what weknow of it peer daemoniacal hints of truth which make it sometimesa thousandfold more hideous. – H.P. Lovecraft The Mythos, and the eldritch science that allow it to persist in our universe, warp human cognition. Within the confines of even the greatest minds, comprehension cannot endure without fracture. That is the nature of cosmic […]

April 28, 2020

State of the Mythos #1

The Brighter the Light has been brewing for a while; an investigation released by community creatives for the Call of Cthulhu system which I took a shine to. I have run this same investigation more than half-a-dozen times, including sessions at Tabletop Scotland, Go Play Manchester, The Kraken and others. A group of students take advantage of a ferry sinking and Robben Island being temporarily […]

May 13, 2019

Leap of Faith

Mother’s Love has been a massive leap of faith for me—one where I have wavered on many decisions. In the outcome, I’m deliriously pleased that it has turned out so well. I hope that you can come and see it in person at UK Games Expo, supporting the continuation of The Cthulhu Hack line. Up to Three Faces of the Wendigo, The Cthulhu Hack was […]

June 21, 2018

Cthulhu Hack Covered

In pursuit of an appearance and format I can iterate across The Cthulhu Hack range, I have been tinkering with the covers of the core books – including From Unformed Realms and The Haunter of the Dark. I’m not committing to a finalised version yet – but after two years of organic development in the appearance across the range, it seems about time that uniformity […]

June 30, 2017

The Cthulhu Hack v1.5 Progress

Steady progress on the revised edition of The Cthulhu Hack, hampered only by the eldritch horrors of Real Life! The book basically boils down into five sections: Core Mechanics. This explains Saves and Resources, will particular attention to Flashlights and Smokes. Also includes mechanical discussion about Advantage and Disadvantage, Assistance (when you feel compelled to help) and Fortune (an optional re-roll mechanic). Characters. Details the six […]

June 7, 2017

The Cthulhu Hack v1.5 Started

Well, writing on The Cthulhu Hack v1.5 definitely got started. That’s all I can say for the moment. Since running adventures over the weekend at UK Games Expo, I have had the chance to pull some thoughts together with my existing notes and get going. For the initial sweep, I have concentrated as much on removing material as adding new options or clarifications. Over the […]

February 2, 2017

January 2017 Update

Where did January go? A quiet month with no releases, as my efforts have been focused under the hood, so to speak. I have been wrangling writers for a trio of adventures to be released Quarter 2 or 3. I will be one of those writers, but the other two I’ll keep under wraps for the time being. The adventures will focus on the same […]

December 10, 2016

Save Innsmouth Kit at Dragonmeet

The “Kit” I used to run a session of Save Innsmouth: Chapter 0 at last weekend’s memorable Dragonmeet, minus the All Rolled Up game roll and The Cthulhu Hack dice tray. The players each had their character’s image – and name – out in front of them on a simple clear plastic stand. I wrote the name on with a dry wipe Correctable pen, which means I […]