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Tag: Saves

Twixt Stats and Saves

Following the brief review of Tainted Meat (which I ran at Concrete Cow) posted on Department V, I have been…
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Posted on: October 3, 2017 Last updated on: October 3, 2017 Comments: 0 Written by: Paul Baldowski

Opposed Investigation

When you roll Flashlights or Smokes in The Cthulhu Hack, you’re checking to see if the investigator taxes their resources…
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Posted on: May 12, 2017 Last updated on: May 15, 2017 Comments: 0 Written by: Paul Baldowski

Handling Threat

Characters in The Cthulhu Hack handle Threats in different ways. Sometimes, the situation doesn’t allow any kind of decision making;…
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Posted on: March 3, 2017 Last updated on: March 3, 2017 Comments: 0 Written by: Paul Baldowski

Perception Check

Got a good question from a user on the Google+ community for The Cthulhu Hack. I thought it warranted a wider…
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Posted on: September 26, 2016 Last updated on: September 26, 2016 Comments: 0 Written by: Paul Baldowski

Classless Save

Character generation for The Cthulhu Hack opens up to a classless approach to shift from the Old School roots of…
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Posted on: September 14, 2016 Last updated on: September 14, 2016 Comments: 2 Written by: Paul Baldowski

The Save

You might not appreciate the real difference between a Save and any other non-equipment roll you make in a game…
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Posted on: May 16, 2016 Last updated on: May 16, 2016 Comments: 0 Written by: Paul Baldowski