A little over two weeks since the release of The Cthulhu Hack, I’m overjoyed about the response. Not only have I had a chance to play more Cthulhu as a result of the book – which works for me because I have been investigating the unnameable horrors since the early 1980s and you can never get enough – but others now have the simple tools to get their own game up and running in no time.
At DriveThruRPG, The Cthulhu Hack now rates a Silver Best Seller – for which I give thanks. I certainly didn’t have any idea that the hack would take off like this and appreciate your support. Play some games, spread the word, send me feedback – I appreciate everything you do.
With UK Games Expo looming, I now have a couple of boxes of physical game product in the house. I have a couple because initially I ordered a few and then I realised that this might not be enough after posting about it on Google+ and Facebook. I have made the book available online through the All Rolled Up store for those who can’t make it to Birmingham next weekend – or who can’t wait that long to get hold of a copy!
On the writing front, I have two projects in the works. As well as the companion volume, Der Unaussprechlichen Hack, I have been sketching out something that lies between a supplement and a how-to adventure. Given the way The Cthulhu Hack uses resource management of investigation within the team as well as more standard do-or-die Save rolls, I wanted to show how you can take an existing story or adventure and convert it.
The supplement will include the adventure notes, marginalia on some of the decisions and alternatives, at least a couple of maps, a few random and reference tables and whatever else seems to make sense. Right now, I aspire to get this all crammed into a fairly slim booklet, if not a single double-sided A4 sheet. I’ll see how it pans out and I hope to have the core text drafted very soon.