Adventures, Releases 0 comments on Mother’s Love Hardback

Mother’s Love Hardback

All Rolled Up have just taken delivery of the new hardback investigation collection for The Cthulhu Hack—Mother’s Love. A 76-page collection of three investigations, written for The Cthulhu Hack but usable with any system. The book is hardback with a red ribbon bookmark, with a wraparound cover by Wenqing Yan. The collection of three brand […]

Adventures, Releases 0 comments on Mother’s Love

Mother’s Love

Mother’s Love is the new release for The Cthulhu Hack, featuring three investigations in (relatively) contemporary settings: investigating murder and kidnapping connected to a backwater orphanage in 50s Canada; actors gather together in celebration of Shakespeare’s 400th anniversary on the islands of Malta; and, looking into the shady practices of a Greek business and an […]

Running Tabletop Games 0 comments on Science Fiction?

Science Fiction?

This weekend sees the release of a new investigation, Valkyrie-9. After a bunch of playtesting sessions, the time seemed at hand to set the adventure loose on the unsuspecting public. I had a lot of fun running the adventure across several events, each time with a completely different experience and outcome. Valkyrie-9 finds the players […]

Actual Play 0 comments on Rogue Trooper: Operation Blue Moon

Rogue Trooper: Operation Blue Moon

Great to see hacking of The Cthulhu Hack, with Clarky the Cruel running Rogue Trooper: Operation Blue Moon at Mersey Games Knights games day. He’s posted a brief report over on his blog, where @thegrampus notes: System-wise Hack is just as impressive as I’d hoped. Its fast and intuitive, and the declining resource dice mechanic is perfect for a […]

Conversion, Solo Gameplay 0 comments on The House of Hell

The House of Hell

It was an experiment in the possibilities of solo gaming that occurred to me at work. I genuinely have no recollection of why this struck me when it did, but I had the thought that one or two of the classic Fighting Fantasy books might provide an interesting challenge as solo sessions for The Cthulhu Hack. […]

Adventures, Releases 0 comments on Three Faces of the Wendigo

Three Faces of the Wendigo

“That stern quality of the tangled backwoods which can only be described as merciless and terrible, rose out of these far blue woods swimming upon the horizon, and revealed itself. He understood the silent warning. He realized his own utter helplessness.” – Algernon Blackwood, “The Wendigo” Three authors. Three chilling tales of malevolence and inhuman appetite for The […]

Hooks, Releases 0 comments on Brace For Impact

Brace For Impact

For those moments when your players hit the JUMP button too soon or warp right out of the path the adventure has set for their rendezvous with doom, Brace For Impact! takes a leaf out of the random table book established by From Unformed Realms. Brace For Impact! offers 18-pages packed with tables presenting high sci-fi encounter seeds […]

Running Tabletop Games 0 comments on Handling Threat

Handling Threat

Characters in The Cthulhu Hack handle Threats in different ways. Sometimes, the situation doesn’t allow any kind of decision making; or at least, it doesn’t allow any careful finessing. A teacher battering seven shades of hell out of a bully in a car park might Save versus the Threat with Strength or Dexterity, dependent on […]

Running Tabletop Games 0 comments on The Listening Game

The Listening Game

Save Innsmouth benefits heavily from listening to and acting on the players’ responses. A Gamemaster should always be listening and taking notes, but noting the mood, tone, individual response and banter can prove valuable tools in setting the dials and measuring the pace for the adventure. A tired group of players need more push and […]