Tag: Save Innsmouth

February 18, 2018

Save Innsmouth Actual Play

The Whartson Hall Recording group playing Save Innsmouth: Chapter 0 with v1.0 rules and a strong notion of the connection to The Black Hack / Old School style of play (which I feel has lessened a little with the release of The Cthulhu Hack v1.5). Interesting listening to anyone playing the game. I can run as many playtests and convention sessions as I want, but the […]

December 28, 2017

Save Innsmouth in 2018

Behind some dread portal 2018 lurks, as 2017 stumbles to a close, blooded and strung out. In the distance, unnatural howls ring out, a guttural noise somewhere between an animal and a cry of pain. Something cuts short the sound… the rumble of machinery, the growl of an engine. The ground shudders as something draws closer. All being well, that something will be Save Innsmouth […]

December 26, 2017

Supply Dice

Supply Dice exist for the tension of the moment. The Cthulhu Hack is not about shopping lists and equipment runs. You can, by all means, go shopping, but the finer detail probably doesn’t matter. If you need a change of clothes or a hire car, go for it. The player can track small change if desired and keeping an eye on their checking account, or […]

December 16, 2017

Bundles of Foreboding

In time for Christmas, but also to make it easier to pick up a bunch of The Cthulhu Hack books without searching, I have created three Bundle offers on RPGNow/DriveThruRPG – with a swanky new bundle graphic. The Cthulhu Hack Core provides you with the essentials – as someone else put it, the Player’s Handbook, Dungeon Master’s Guide and Monster Manual – for running the […]

December 29, 2016

The Listening Game

Save Innsmouth benefits heavily from listening to and acting on the players’ responses. A Gamemaster should always be listening and taking notes, but noting the mood, tone, individual response and banter can prove valuable tools in setting the dials and measuring the pace for the adventure. A tired group of players need more push and adrenalin, while an inquisitive party might still want push, but […]

December 10, 2016

Save Innsmouth Kit at Dragonmeet

The “Kit” I used to run a session of Save Innsmouth: Chapter 0 at last weekend’s memorable Dragonmeet, minus the All Rolled Up game roll and The Cthulhu Hack dice tray. The players each had their character’s image – and name – out in front of them on a simple clear plastic stand. I wrote the name on with a dry wipe Correctable pen, which means I […]

October 27, 2016

Thro’ Centuries Fixed and More

Next week, I’m releasing a new adventure for The Cthulhu Hack through RPGNow and DriveThruRPG, entitled Thro’ Centuries Fixed. It’s another contemporary adventure, like Save Innsmouth, and well suited to one-off play; it could also be adapted to a different setting / period and might be used as the kick-off to a campaign. For those interested in adapting adventures, this one has roots in another […]

October 19, 2016

The Cthulhu Hack at Spiel

Spiel proved to be an incredible experience, with attendees in the tens of thousands strolling through the doors and weathering the crowds. Some days, you could hardly shuffle for the press of people – and somehow the days flew by. I had the chance to meet so many existing customers of All Rolled Up and Just Crunch Games, while also introducing many, many more to […]