Tag: resource

December 26, 2017

Supply Dice

Supply Dice exist for the tension of the moment. The Cthulhu Hack is not about shopping lists and equipment runs. You can, by all means, go shopping, but the finer detail probably doesn’t matter. If you need a change of clothes or a hire car, go for it. The player can track small change if desired and keeping an eye on their checking account, or […]

October 3, 2017

Twixt Stats and Saves

Following the brief review of Tainted Meat (which I ran at Concrete Cow) posted on Department V, I have been giving occasional thought to character stats in The Cthulhu Hack. I was less keen on the disconnect between the usual OSR six stats, and the Flashlights and Smokes. It’s easy to assume that a high INT character is going to be a top investigator, only […]

July 24, 2017

Hit Dice as Resource

I put a very short section on Hit Dice as a Resource into the new v1.5 core book. It’s very short. And just today – I realised, too short. The Hit Die What’s in the core book is a fairly abstract and underdeveloped idea – so, use it at your own risk. When you’re hit by something, instead of deducting hit points you roll your […]