Category: House Rules

July 3, 2018

Removing Investigative Resources

I’m open to discussion about The Cthulhu Hack on many levels. I’m not precious about the rule set and I accept that once released into the wild anyone can do anything with it. In the Google+ Community for the game, Scott Maclure asked: Could [The Cthulhu Hack] remove Investigative Resources, i.e. Flashlights and Smokes, without really affecting the game overall? My response: Not For Everyone I suppose […]

July 24, 2017

Hit Dice as Resource

I put a very short section on Hit Dice as a Resource into the new v1.5 core book. It’s very short. And just today – I realised, too short. The Hit Die What’s in the core book is a fairly abstract and underdeveloped idea – so, use it at your own risk. When you’re hit by something, instead of deducting hit points you roll your […]

August 2, 2016

Double Features

I freely admit that I have been ruminating on expanding Special Features for a while, but I haven’t had the chances to playtest that I’d hoped for. Therefore, it seems a better idea to start posting those thoughts here and let someone else give them a go! In the current version of The Cthulhu Hack rules, at 3rd level and every odd level thereafter, you […]

August 1, 2016

Shock

The current version of the Sanity rules in The Cthulhu Hack aims to turn the slow slide into insanity into a source of stress. All Usage Dice use challenges the ability of the player and the group to manage their personal and joint resources. If they push too hard, too early — they may find they lack the faculties and facility to get the job done. […]