December 3, 2012

Dragonmeet 2012

Spent Saturday at the town hall in Kensington, London, attending Dragonmeet 2012. Under the Arion Games banner, ran a demo game of Maelstrom Classic Fantasy Tool-Kit with three players – which was unfortunately three short of what I’d hoped. With a full squad of adventurers, the game would have been shorter and less traumatic. I didn’t want to mess with the creature-character balance of the […]

September 23, 2012

The Wheezing Winze

While the release of Stench of the Sea contains several maps, I’m always up for creating more – and they might find their way into a future update of the supplement – who knows. Here we have a floorplan for the Brinwan’s inn, The Wheezing Winze. Run by Colm Wain, with his wife and twin sons, it serves as the main meeting place and drinking hole […]

September 22, 2012

Stench of the Sea RELEASED!

The adventurers probably come to Brinwan not expecting a great deal, and a first encounter with a mildly insane goat herder doesn’t change that expectation. However, just as the characters secure rooms and dinner for the night, something monstrous crawls from the sea and the matter of unexpected deaths in the local mine come to light – potentially leading them down the road to adventure […]

August 20, 2012

Voltari’s Respite

Yesterday, after spending most of the day scribbling, scrawling, drawing and fretting, I published a one-page encounter. Voltari’s Retreat isn’t a replacement for Stench of the Sea by any means, just something to tide people over while I finish my work. Aaron McLin made a couple of very relevant points over at Google+ about Voltari’s Retreat. Firstly, the text should say garderobe, without the ‘U’. […]

August 19, 2012

Voltari’s Retreat

While I continue to work on Stench of the Sea, I have tinkered with ways to create quick and simple maps. Right now, I find I get maximum creativity and quickest results using a Sharpie and a packet of sticky notes. I have some stickies bigger than the ‘standard’ size and some smaller – and, combined, they let me outline an area on the big ones, […]

August 14, 2012

Sense of Purpose

While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a sensed a hint of a Esoterrorist adventure in there with […]

August 9, 2012

Stench of the Sea

Our first adventure module presents an adventure site for you to introduce into your own world, a jumping in point for a whole new campaign, or simply a one-off adventure to fill a few sessions. Set against a generic fantasy backdrop, the small settlement of Brinwan seems, at face value, to offer little more than a vacation in the woods, off the beaten track. The […]

August 7, 2012

In Place, Typeface, White Space

At the weekend, I spent some time wandering around Waterstones and a branch of W H Smith fingering my way through various books, manuals, magazines and newspapers. While I have a draft of my adventure module that stills demands attention, I admit to have become side-tracked with the business of layout. I have been working on The Stench of the Sea as a boring old […]