Category: Playtest

Feedback, thoughts and session reports on upcoming products

June 5, 2017

Cthulhu Hack at UK Games Expo ’17

UK Games Expo sprawled across the last weekend. I have spent much of that time standing up, behind the Just Crunch Games stall, regaling people with the virtues of The Cthulhu Hack. As if getting up at 6.30am to hit NEC Hall 1’s floor for 8.30am wasn’t enough, I also signed up to GM games in the 8pm slot (a scant two hours after the […]

September 14, 2016

Classless Save

Character generation for The Cthulhu Hack opens up to a classless approach to shift from the Old School roots of warriors and thieves. It makes sense – and I have had some comments on why I adhered to the Class-based approach. The truth? At the time it seemed to make sense to stick with The Black Hack‘s simplicity and work from there. And in tinkering […]

May 10, 2016

Each To Their Own

Last night, at my local gaming group, I ran The Keepers of the Woods – the winner of the RPG Geek One Sheet GUMSHOE adventure contest last year, written for Trail of Cthulhu. The investigators head down to Devon to following up a postcard from Professor Margaret Blackwood and a report of her demise in the road accident. It provided me with the opportunity to […]

August 14, 2012

Sense of Purpose

While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a sensed a hint of a Esoterrorist adventure in there with […]

July 24, 2012

Playtesting the Stench

If the game session last night has anything to teach me it is that you can’t underestimate the value of a playtest with a diverse group of players. I had a group of four and we played the initial element of the Stench of the Sea adventure module I have been working on. I think we may have worked our way through about two or three […]