Category: RPG Design

Ongoing reports of new thoughts, designs and mechanics

June 5, 2017

Cthulhu Hack at UK Games Expo ’17

UK Games Expo sprawled across the last weekend. I have spent much of that time standing up, behind the Just Crunch Games stall, regaling people with the virtues of The Cthulhu Hack. As if getting up at 6.30am to hit NEC Hall 1’s floor for 8.30am wasn’t enough, I also signed up to GM games in the 8pm slot (a scant two hours after the […]

September 14, 2016

Classless Save

Character generation for The Cthulhu Hack opens up to a classless approach to shift from the Old School roots of warriors and thieves. It makes sense – and I have had some comments on why I adhered to the Class-based approach. The truth? At the time it seemed to make sense to stick with The Black Hack‘s simplicity and work from there. And in tinkering […]

August 12, 2016

Outpost Expansion

The Outpost Generator release came from looking at maps of the settlements in the early period of the Australian colony while putting The Cthulhu Hack: Convicts and Cthulhu‘s adventure together. Most provided little more than a beach head for civilisation, as the British would have seen it, in a savage and challenging land. Meantime, the native people of this great land looked on – no […]

May 22, 2016

Creative Mojo

There’s something vaguely satisfying about the order of things in the Hottest Small Press category… Although, I’m not sure on the criteria for Numenera belonging in there at all. The Cypher System has become more of a thing than the small press tag suggests, in my mind. Anyway – after a week and a half, I’m really satisfied with the way things have worked out. I […]

May 10, 2016

Each To Their Own

Last night, at my local gaming group, I ran The Keepers of the Woods – the winner of the RPG Geek One Sheet GUMSHOE adventure contest last year, written for Trail of Cthulhu. The investigators head down to Devon to following up a postcard from Professor Margaret Blackwood and a report of her demise in the road accident. It provided me with the opportunity to […]

February 2, 2013

Twenty Years On

I ran a lot of play-by-mail games in the 1980s and 90s. I also wrote a fair amount about them in a column for Role Player Independent, one of the UKs many transistory role playing magazines. My first PBM, Darklands, ran for more than ten years. It probably doesn’t warrant the term epic to describe it, but the fantasy story telling game must have resulted […]

January 2, 2013

Project First-Quarter

In an attempt to generate some output, I’m trying to define a plan. I work better with deadlines. If I say that I’ll do something, but lack a drop dead date, I have a tendency to keep at it endlessly. Given a chance, I will edit and re-edit my work until it falls apart, like picking at the loose strings on a well worn jumper. […]

August 20, 2012

Voltari’s Respite

Yesterday, after spending most of the day scribbling, scrawling, drawing and fretting, I published a one-page encounter. Voltari’s Retreat isn’t a replacement for Stench of the Sea by any means, just something to tide people over while I finish my work. Aaron McLin made a couple of very relevant points over at Google+ about Voltari’s Retreat. Firstly, the text should say garderobe, without the ‘U’. […]