Category: RPG Design
Ongoing reports of new thoughts, designs and mechanics
Each To Their Own
Twenty Years On
Yesterday, after spending most of the day scribbling, scrawling, drawing and fretting, I published a one-page encounter. Voltari’s Retreat isn’t a replacement for Stench of the Sea by any means, just something to tide people over while I finish my work.
Aaron McLin made a couple of very relevant points over at Google+ about Voltari’s Retreat. Firstly, the text should say garderobe, without the ‘U’. I will correct that in the next draft along with the errant spelling of Voltari (which becomes Viltori in several spots). While I hand-wrote all the text in the left panel of the one-pager, it shouldn’t pose much of a problem to make amends. A trifle of PhotoShop magic should suffice.
Sense of Purpose
While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a sensed a hint of a Esoterrorist adventure in there with one very specific and memorable scene.
Basically the adventure had a very vague premise and characters with an awareness of each other and no common purpose. We had a reverend, a funeral director, a lady ex-drug addict, a hostillier, and an ice cream vendor – in a run-down, has-been village. The mayor announced a plan to bring fresh blood to the area with a coach load of immigrants or students (a little confused on the details from the beginning). When they arrived, the village held a fair, but the students (definitely students) seemed to be more interested in visiting a local lighthouse. The reverend (Reverend Ginger) witnessed their visit to the lighthouse and sensed something thoroughly disquieting about the whole affair. Anyway… I digress from the point.
Purpose. That’s my point.