Tag: Player character

July 26, 2012

Another Dimension

Non-player character motivation came into focus during the playtest session I ran last Monday, short as that session was. In the two hours played, the characters not only had the opportunity to meet the village smith and the tavern keeper, but also Archer, the settlement owner and administrator. I originally intended Archer as a simple landowner looking out for the well-being of his workers. A […]

July 25, 2012

No Expense Spared

The ‘No Expense Spared’ character sheet for the System I Made Up ruleset used for the playtest on Monday. Assign 3-2-1 to the top boxes, then choose four traits associated with those attributes. Want to wrestle a giant crab? Then roll Body + Heave. How about working out what all that screaming might be about without getting too close? Maybe a Soul + Sense. Need to […]

July 24, 2012

Playtesting the Stench

If the game session last night has anything to teach me it is that you can’t underestimate the value of a playtest with a diverse group of players. I had a group of four and we played the initial element of the Stench of the Sea adventure module I have been working on. I think we may have worked our way through about two or three […]