Tag: Dice

August 9, 2018

All the Dice, No Gimmicks

At the heart of many tabletop games lie a handful of dice. When you write a game, I propose that you should keep it simple, especially as a self-publisher or small scale game company, and stick with dice – because no one wants to spend money on something weird and wonderful for a game that might only play occasionally. What use would you have for […]

July 31, 2012

Playtesting the Stench 2

The playtest of my adventure module took a slide out into left field last night, as we lost two players and gained three to the vagaries of the real world. I think, under the circumstances, I managed to get it back on track under the pretext that one of the players not in attendance owed money, favours or anything else besides to the three newcomers. […]

July 25, 2012

No Expense Spared

The ‘No Expense Spared’ character sheet for the System I Made Up ruleset used for the playtest on Monday. Assign 3-2-1 to the top boxes, then choose four traits associated with those attributes. Want to wrestle a giant crab? Then roll Body + Heave. How about working out what all that screaming might be about without getting too close? Maybe a Soul + Sense. Need to […]