Conversion, Mechanics 0 comments on Compatibility Hack

Compatibility Hack

The association between The Black Hack and The Cthulhu Hack is a funny old thing. In the 3 years that both games have existed, an explosion of other supplements and expansions of the former have appeared. In the meantime, TCH has drifted along a path of its own. What does that mean? It means that […]

Adapting, Thoughts 4 comments on Lost in the Lights

Lost in the Lights

I have been reading this modern day, Las Vegas-based adventure-supplement with interest. Part-background for a cult, part-adventure—it also contains a bunch of information and several spot rules – the last of which fit Call of Cthulhu, but has less value for The Cthulhu Hack. Lost in the Lights – including the adventure Invisible Sun – offers much […]

Conversion 0 comments on Rough Conversions

Rough Conversions

When I do play testing for The Cthulhu Hack, I often turn to other publishers for their adventures. As I noted in A Call from the Trail, Chaosium and Pelgrane do some good stuff – and it’s pretty easy to convert on the fly. Someone asked whether any conversion rules existed for Call or Trail of […]

Mechanics 2 comments on A Call from the Trail

A Call from the Trail

In completing playtesting for The Cthulhu Hack, I made a point of using adventures from other varieties of Cthulhu. Both Chaosium and Pelgrane do Cthulhu rather well. The Cthulhu Hack looks to run Cthulhu, too; it just looks to do them simpler. Both Call and Trail of Cthulhu look to recreate a sense of Lovecraftian […]