Category: Adapting

September 7, 2017

Lost in the Lights

I have been reading this modern day, Las Vegas-based adventure-supplement with interest. Part-background for a cult, part-adventure—it also contains a bunch of information and several spot rules – the last of which fit Call of Cthulhu, but has less value for The Cthulhu Hack. Lost in the Lights – including the adventure Invisible Sun – offers much potential. It has been available in a couple of formats […]

July 13, 2017

Your Haunter May Vary

All Haunters are not born equal. The cosmic horror value of your Haunter may go up as well as down. You know the drill, right? You play a game and when the bad guys make their first tentative appearance the players read between the lines and leap ahead to tactics and strategies. They know how to handle a Deep One or a Shoggoth – and […]

January 31, 2017

The Price of Evil

The Price of Evil provides an interesting mechanical approach for generating spirit infested real estate on the fly. Written by Zzarchov Kowolski for Neoclassical Geek Revival and other Old School Renaissance games, The Price of Evil is a handy tool for The Cthulhu Hack. The Toolkit To create a haunted house you need a pack of cards. You can generate a house in advance or, at a pinch, do something on […]

May 25, 2016

Occupational Colour

There are two layers to a character in The Cthulhu Hack that mean if you want to emulate Other Game Systems of Unspeakable Alien Horror. Class sets down the skeleton of the character. Class determines basic things like Hit Points, Hit Dice (relevant to healing and levelling up), expertise with arms and armor (the latter less relevant and discounted in 1920s games) and Special Features. […]

May 18, 2016

Adopt, Adapt and Overcome

While clearly named The Cthulhu Hack, in honour of the dread Old One, the nature of the Hack means you can handle any investigation using the system’s associated mechanics. Both Smokes and Flashlights serve as a medium for a little luck, a bit of insight and a knack for finding the half-hidden or forgotten. Like the investigators in a US procedural or a British Christie-style […]