Character Sheet 0 comments on Bookhacks of London

Bookhacks of London

Following a post on Twitter by @jonnywaistcoat about an interest in running the excellent Bookhounds of London using the rules set from The Cthulhu Hack, I couldn’t help but take up the challenge of creating a thematically suitable character sheet.

I admit, this partially arose as Jonny had made one himself, but also because last time I ran a game of Bookhounds I had created a simple library bookplate-style character sheet (matching the Gumshoe character format).

Anyway – for those who want one, here’s a PDF version of the Bookhacks character sheet. Have fun amongst the stacks.

In Development 0 comments on Black Hack Hack Back

Black Hack Hack Back

After a long and unenforced hiatus, I’m working on something new. One of those unplanned moments when you realize that an idea needs to find a voice or leave you sleepless.

David Black recently released The Black Hack after a long period of playtesting and development. The Hack takes the essentials of 70s old school tabletop and boils it right down to the simple basics, but with a nod or two to modern sensibilities. The game does away with too much book-keeping through a rather clever use of dice to manage dwindling resources… and that got me thinking.

This weekend, I’m running a game of The Black Hack at Patriot Games Indy Games day in Sheffield. Instead of a straight fantasy game of the Hack, I wanted to try something different, so I created a character sheet.

From there, I’ve created my own hack of the Hack – and all being well I should have the whole thing available for release in short order. Featuring extra rules on dwindling sanity, madness, more monsters, 1920s equipment and a neat character sheet design!

Look out for Hack Call (pronounced hackle for your convenience) coming to One Book Shelf soon.

Hack-Call

 

RPG Design 1 comment on No Expense Spared

No Expense Spared

Character Sheet for Something I Made Up rule systemThe ‘No Expense Spared’ character sheet for the System I Made Up ruleset used for the playtest on Monday.¬†Assign 3-2-1 to the top boxes, then choose four traits associated with those attributes.

Want to wrestle a giant crab? Then roll Body + Heave. How about working out what all that screaming might be about without getting too close? Maybe a Soul + Sense. Need to cast a quick sonic blast spell? Then get that Mind + Recall sorted sharpish.

Throw as many six-sided dice as your Attribute + Trait. Add more dice if you can justify an advantage, a useful piece of equipment or beneficial circumstance. Roll a 5 or 6, a success; but lose a success if you roll a 1 or 2. Compare against the successes of an opponent if doing something contested.

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