Tag: adventure design

November 8, 2016

Thro’ Margins Fixed

Since I wrote The Haunter in the Dark, my appreciation of Lovecraft’s stories has changed considerably. I find myself unable to simply read one of these tales; I have to take a mental scalpel to them to slice them into gameable slivers and chunks. I still enjoy the stories; I actually feel like I’m getting more enjoyment out of reading each one because of the […]

May 27, 2016

Cthulhu Hack Goes Silver

A little over two weeks since the release of The Cthulhu Hack, I’m overjoyed about the response. Not only have I had a chance to play more Cthulhu as a result of the book – which works for me because I have been investigating the unnameable horrors since the early 1980s and you can never get enough – but others now have the simple tools […]

April 27, 2013

Morphs and Blessings

I have been tinkering with the idea of creating geomorph dungeon cards to a design that would allow you to use them when running a game of The Blessing of St Agnes. Once you’ve finished using them for the game, you can carry on using them as a random method of creating other dungeons and structures, but the core of the set would support laying out […]

March 9, 2013

What’s Really Going On?

In a fit of tinkering, I have added additional content to the existing text of ‘The Blessing of St Agnes’. Consigned to the appendix, the extra content covers a couple of additional angles you might take with the adventure. Almost as if I can’t stop myself, I offer up a little extra history about the site and the bloody past of the inner chapel… You […]

January 21, 2013

The Blessing of St Agnes

Martyred somewhere around the end of the 3rd century, St. Agnes of Rome was only a young girl – around 12 or 13 years old – when she died for her belief that her heart belonged to just one suitor, and he was not a common mortal. Alas, Procop, the Governor’s son, did not take kindly to her stance and the Governor attempted to coax, sully and […]

July 19, 2012

Picture This

I spent most of the last weekend drawing pictures. Despite my plans to complete the first draft of my planned adventure module, I ended up concentrating on the visuals. In practice, I know I didn’t waste any time here. A picture, as we all know, paints a thousand words – so, I think I managed close to 10,000 words this weekend. Only kidding.