Mechanics 2 comments on A Call from the Trail

A Call from the Trail

In completing playtesting for The Cthulhu Hack, I made a point of using adventures from other varieties of Cthulhu. Both Chaosium and Pelgrane do Cthulhu rather well. The Cthulhu Hack looks to run Cthulhu, too; it just looks to do them simpler. Both Call and Trail of Cthulhu look to recreate a sense of Lovecraftian […]

Mechanics 0 comments on The Save

The Save

You might not appreciate the real difference between a Save and any other non-equipment roll you make in a game of The Cthulhu Hack. They’re quite different. (Actually, the current version of the rules references┬áTests rather a lot and these will be switched to Saves in the next revision for absolute clarity!) Saves handle risk […]

Mechanics 5 comments on The Hacked Haunting

The Hacked Haunting

In running one of my playtest sessions for The Cthulhu Hack, I decided to use an old Call of Cthulhu classic – The Haunting – to see if I could handle a conversion. You can get hold of the original for free as part of the Quick Start for 7th Edition or earlier editions. I […]

Mechanics 0 comments on One-Yard Wonders

One-Yard Wonders

Continuing the theme we started yesterday, I have another random table based on the Storey Publishing deck of cards. This time we have the classic One-Yard Wonders, a Look How Much You Can Make with Just One Yard of Fabric! So, roll a six-sided die (or throw six coins in the air and count the […]

Mechanics 0 comments on Basic Butchering

Basic Butchering

A random table determining the outcome of a successful strike with a sword, perhaps delivered on a critical, with advantage, or with style. The table arose from a deck of cards I own from Storey Publishing in North Adams, Massachusetts. I suspect I got it from a charity shop purchase. Each card shows the cover […]