Adapting, Thoughts 1 comment on Lost in the Lights

Lost in the Lights

I have been reading this modern day, Las Vegas-based adventure-supplement with interest. Part-background for a cult, part-adventure – it also contains a bunch of information and several spot rules – the last of which fits Call of Cthulhu, but has less value for The Cthulhu Hack. Lost in the Lights – including the adventure Invisible Sun – […]

Adapting 0 comments on The Price of Evil

The Price of Evil

The Price of Evil provides an interesting mechanical approach for generating spirit infested real estate on the fly. Written by Zzarchov Kowolski for Neoclassical Geek Revival and other Old School Renaissance games, The Price of Evil is a handy tool for The Cthulhu Hack. The Toolkit To create a haunted house you need a pack of cards. You can generate a […]

Adapting 0 comments on Occupational Colour

Occupational Colour

There are two layers to a character in The Cthulhu Hack that mean if you want to emulate Other Game Systems of Unspeakable Alien Horror. Class sets down the skeleton of the character. Class determines basic things like Hit Points, Hit Dice (relevant to healing and levelling up), expertise with arms and armor (the latter […]