Tag: Stench of the Sea

July 5, 2013

Pay What You Want – by the Sea

I enjoy writing stuff. I wouldn’t spend time creating the games and supplements that I do if I didn’t get a kick out of doing it. Therefore – you can now get Stench of the Sea on Pay What You Want. If you want to know why, read on – or go grab a copy and then come back. At the same time, I buy […]

September 23, 2012

The Wheezing Winze

While the release of Stench of the Sea contains several maps, I’m always up for creating more – and they might find their way into a future update of the supplement – who knows. Here we have a floorplan for the Brinwan’s inn, The Wheezing Winze. Run by Colm Wain, with his wife and twin sons, it serves as the main meeting place and drinking hole […]

September 22, 2012

Stench of the Sea RELEASED!

The adventurers probably come to Brinwan not expecting a great deal, and a first encounter with a mildly insane goat herder doesn’t change that expectation. However, just as the characters secure rooms and dinner for the night, something monstrous crawls from the sea and the matter of unexpected deaths in the local mine come to light – potentially leading them down the road to adventure […]

August 14, 2012

Sense of Purpose

While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a sensed a hint of a Esoterrorist adventure in there with […]

August 9, 2012

Stench of the Sea

Our first adventure module presents an adventure site for you to introduce into your own world, a jumping in point for a whole new campaign, or simply a one-off adventure to fill a few sessions. Set against a generic fantasy backdrop, the small settlement of Brinwan seems, at face value, to offer little more than a vacation in the woods, off the beaten track. The […]

July 31, 2012

Playtesting the Stench 2

The playtest of my adventure module took a slide out into left field last night, as we lost two players and gained three to the vagaries of the real world. I think, under the circumstances, I managed to get it back on track under the pretext that one of the players not in attendance owed money, favours or anything else besides to the three newcomers. […]

July 24, 2012

Playtesting the Stench

If the game session last night has anything to teach me it is that you can’t underestimate the value of a playtest with a diverse group of players. I had a group of four and we played the initial element of the Stench of the Sea adventure module I have been working on. I think we may have worked our way through about two or three […]