I’m currently considering submissions (and commissions) for The Cthulhu Hack adventures to fill out the release schedule for next year.
I have half a dozen things already mapped out – including an optional rules supplement, a campaign book, and a GM screen – but, I would like to have something new released every month.
Adventures will be between 4,000 – 8,000 words, would see release as a PDF (with the possibility of physical compilation at a later date), and compensation would come as an agreed percentage over the first year of release.
If you have an interest, I’m looking for brief proposals – no more than a hundred words. I’m not setting down any commitments or making any promises. I will take note and get back to you when the time comes.
Actual rates for any commission will come as part of our individual discussion – and as a small self-publisher, I absolutely reserve the right not to pursue anything that won’t benefit both parties. Long term financial security and fame does not lie at the other end of this email address (for either of us!).
Understanding the mechanics and approach of the game will help a lot – as any proposal provided that needs considerable work in editing will attract less favourable return!
I’m seeking submissions of classic Lovecraftian investigation in any period or setting not tied to any other publisher – so, it’s possible if I like what you’re suggesting we might need to wrangle the subject matter firmly into the public domain.
If that sounds of interest, send your proposal to commissions AT cthulhuhack.com – and I’ll confirm my receipt in due course. Then, I’d suggest you settle back into the humdrum of the real world while I work through the possibilities.
The circumstances of English settlement of Australia in 1788 are as unique as they are ghastly. Conceived as a self-contained prison, literally on the other side of the globe from the ‘civilized world,’ the colony of New South Wales was supposed to be somewhere that every “undesirable” element from Britain could be banished. What nobody considered was the potential for catastrophe created by the concentration of all the “dregs” of British society in a pressure-cooker environment supervised by gaolers who were not much better than the rabble over which they kept watch.
Many from both groups brought with them dark beliefs and worship of things best forgotten. Left unchecked far away from watchful eyes, some of those degenerations festered in ways they never could before. And while those from over the seas introduced their ancient gods to the continent of Australia, there were other forces that had slept in the land for long, long aeons.
This is the setting of Convicts & Cthulhu, a claustrophobic and remote microcosm in which horrors – both old and new – prey upon men and women unfortunate enough to find themselves sentenced to the penal colonies of New South Wales and its dependencies.
Themed options for character development, including pre-sentence Occupations
Random Offences for convicts, from Highway Robbery to Theft of Bacon
Summary notes on the setting, including settlements and scarcity of Equipment
Rules on Shock and new Creatures of the Mythos – including the Bunyip
Short Adventure Outline – Longships and Short Fuses – with map by Pär Lindström
This supplement allows you to get up and running in this dark and strangely claustrophobic historical setting using the simple rule set of The Cthulhu Hack. You will need The Cthulhu Hack core rules to play. This book covers changes to character generation, equipment, firearms, antagonists, and also includes an adventure.
This product is released for free as a Pay What You Want product. You’re free to download this supplement for nothing, as with the expanded setting material of Convicts & Cthulhu. If you choose, you can pay more than nothing to support the continued expansion and development of the product line for The Cthulhu Hack – but I’m happy to leave that down to you.