Tag: Playtest

August 14, 2012

Sense of Purpose

While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a sensed a hint of a Esoterrorist adventure in there with […]

July 31, 2012

Playtesting the Stench 2

The playtest of my adventure module took a slide out into left field last night, as we lost two players and gained three to the vagaries of the real world. I think, under the circumstances, I managed to get it back on track under the pretext that one of the players not in attendance owed money, favours or anything else besides to the three newcomers. […]