News 0 comments on Ahead and Below

Ahead and Below

Current projects in progress: An almost modern day investigative/mystery adventure called ‘The Mobius Clause‘ sees the players taking on the roles of characters attending a key political event and attempting to avert the premature and sudden collapse of the world state into the Cold War. A setting and adventure for historical (or fantasy) games set […]

RPG Design 0 comments on Flashcards

Flashcards

I have always believed in simplifying the role playing experience for myself whenever possible. The business of GMing a role playing game holds too many complexities and points of preparation to make it any harder. If I read an adventure, I will take notes. I will litter the text with highlighting, Post-It notes, sticky bookmarks […]

RPG Design 1 comment on Much, Too Much or Much Less

Much, Too Much or Much Less

I believe that different game-masters and storytellers seek varied levels of detail from the supplements, adventures and modules that they buy. I think some will appreciate layers of atmosphere and flavour, while others prefer sparse, concise descriptions that get the point across without labouring it. I know that I prefer something with a solid sentence or three of flavour, […]