Tag: Campaign setting

August 7, 2016

Convicts and Cthulhu

The circumstances of English settlement of Australia in 1788 are as unique as they are ghastly. Conceived as a self-contained prison, literally on the other side of the globe from the ‘civilized world,’ the colony of New South Wales was supposed to be somewhere that every “undesirable” element from Britain could be banished. What nobody considered was the potential for catastrophe created by the concentration […]

May 25, 2016

Occupational Colour

There are two layers to a character in The Cthulhu Hack that mean if you want to emulate Other Game Systems of Unspeakable Alien Horror. Class sets down the skeleton of the character. Class determines basic things like Hit Points, Hit Dice (relevant to healing and levelling up), expertise with arms and armor (the latter less relevant and discounted in 1920s games) and Special Features. […]

February 12, 2013

Ahead and Below

Current projects in progress: An almost modern day investigative/mystery adventure called ‘The Mobius Clause‘ sees the players taking on the roles of characters attending a key political event and attempting to avert the premature and sudden collapse of the world state into the Cold War. A setting and adventure for historical (or fantasy) games set during the time of the Avignon Papacy – or, in […]