In continued celebration of Lovecraft’s 129th birthday today, there’s 10% off all physical Cthulhu Hack books, slim box sets, and dice trays—both square and compact—on the All Rolled Up web store.
That’s all the core books, as well as investigations—including Mother’s Love and the award-winning Valkyrie Nine—and supplements. And to round off the tabletop—the way I like to at game sessions and convention one-shots—there’s a range of official Cthulhu Hack dice trays. You can bind the dice to your will, even if the Elder Gods keep struggling.
Click the link and take the offer while it lasts. And, if you quite like the idea of reasonably priced game supplements, consider pledging $10 to The Cthulhu Hack on Patreon. As a Dweller in Darkness, you will receive a free complimentary copy of new releases as they come out, as well as early access to drafts, playtest notes and more. This week alone, that’s a playtest approach to simplifying Abilities and come the end of the week, another slice of new (illustrated) content.
Whether you pick stuff up in the sale or pledge on Patreon, I appreciate all the support. And, remember, I’ll be at Dragonmeet in under two weeks time with a booth chock with books, boxes, dice, character cards, counters and – fingers-crossed – a smattering of T-shirts.
In a thoroughly belated celebration of success, as Winner of the UK Games Expo Awards 2018 People’s Choice Award for Best Roleplay Game Adventure, you can find Three Faces of the Wendigo available for 20% off the normal PDF price at RPGNow and DriveThruRPG.
It was a pleasure to receive the support of gamers across the long weekend of the Expo and I appreciate every support offered – whether you’re picking up the latest supplement in PDF, grabbing a boxed set at an event, or running a game using The Cthulhu Hack at a convention.
If you have picked up a copy in PDF, I would appreciate reviews posted on RPGNow and DriveThruRPG, so gamers interested in the product can hear a bit more about what you thought. I appreciate the chance to talk with gamers at events about their experiences and sharing ideas on the Google+ community. If you leave a review (click on the product link on the right of the page, log in at the site, and then leave your review on the page), I hope we can expand the reach of the game even further.
Right now, I’m marshalling the creative forces behind the next trilogy of investigations, their focus on the cult of Shub-Niggurath, as first hinted at within the pages of The Dark Brood. Three great writers, new to the pages of The Cthulhu Hack, presently slave over the drafts of three fine adventures – and I’m getting the cold shivers already. Fear not, the horrors of the Wendigo might well pale in the face of what is to come…
For just over a week, you can get the whole lot for around $25, offering you a total of six adventures, three adventure seeds, 20 Mythos entities (and a book of tables to obfuscate and customise them) – and the tools to use the game’s simple rules to run all the other Mythos adventures you have around with minimal effort.
As I found on my recent trip to the Tierra de Nadie game convention, in Spain, gamers use these simple rules for their kids – and I had some enthusiastic converts coming back day-after-day for a chance to play the game (which landed me with eight players for a session, which worked out in the end, despite the slightly uncomfortable temperature!).
Not only can you use The Cthulhu Hack to run Mythos adventures, it works well for straight horror and investigation games (drop the sanity wrecking to shock for an easier ride). And, being based on the core of The Black Hack, you have an easy road to yet more customisation by crossing the system or just mashing the system with any number of other Hacks.
And there will be more to come, not least of which will be another set of three adventures coming by the end of this year.
Take a dip – the Core Book will set you back less than a fancy coffee – and celebrate simple gaming in the midst of Lovecraft’s cosmic nightmare.
Perhaps the exciting of Christmas got the better of me – but today I realised that I hadn’t posted about Christmas in July over on RPGNow and DriveThruRPG.
If you haven’t been already, this is your chance to stock up on Summer time game reads and fill that tablet/Kindle with all the PDFs the plastic shell will contain. I daresay it might be creaking a little already, but I’m certain you can eke out an extra dimension or two for more room, right?
Christmas in July features the whole range from Just Crunch Games, both The Cthulhu Hack and wider releases. Right now, getting 25% off everything makes it a deal better than the normal bundle offers – so, don’t delay. You have until the end of July to fill up your shopping cart with bargains.
As it happens, the event scoops up a bunch of material regardless and applies a sale saving – and that meant that several individual products had a better price outside the Bundles than they had inside them. It made sense to nip in and make adjustments – then after the event ends, the Bundles will return to their original state (which will still provide a saving over buying the individual books).
And, if you already have some of the books, the DriveThru (and RPGNow) site will adjust for what you have and only charge for the rest.
Oddly enough, as a collector of games I’m relieved they put this functionality in place, as I have dim and distant memories of once buying a PDF in a bundle only to discover that I already had it. Annoying, but something I’m OK with – because if I wanted it in the first place I clearly valued the material enough to reward the creator/publisher for their efforts. Sometimes, it’s nice to leave something more than expected in the Tip Jar!
In the Bundle offers, The Cthulhu Hack includes:
The Core Bundle – the Core Rules, From Unformed Realms and The Haunter of the Dark – is now $12, saving $2.85 (off full price of individual PDFs).
The Unformed Bundle – From Unformed Realms and The Dark Brood – is now $6, saving $1.90 (off full price of individual PDFs).
The Investigation Bundle – The Haunter of the Dark, Save Innsmouth, Thro’ Centuries Fixed, and Three Faces of the Wendigo – is now $17, saving $4.52 (off full price of individual PDFs).
And, I’m maintaining the reduction off of The Cthulhu Hack Investigations bundle in the All Rolled Up web store, while stocks last. Once the original slim version of Save Innsmouth is gone, it’s gone. That’s about $17.60 plus postage, or £13 (saving £4 or – approximately – $5.45 off the full price of individual printed books).
Alternatively, you can make a roll or two to spice up some of your existing adversaries and antagonists. As a review of From Unformed Realms on RPG Geek said – “it’s an evocative and easy to read source of inspiration for just about any otherworldly monster. I like how it cuts straight to the weirdness – horrific or simply dangerous – and lets you build the monster around those core abilities. I fully intend to use this in fantasy games – at least high-fantasy ones, where ‘realism’ isn’t a concern.”
From Unformed Realms is a system-free toolkit suited for many settings and genre as a way to create or transform the monsters and horrors your player characters face – and until 30th September it’s 33% off.
Amidst the fall of snow and a swirling storm of parcels and letters, something dark and unwholesome lurks, waiting. So little time remains and not a chance for anyone to receive these valuable tomes, grimoires and books of esoteric guidance by mail.
Here’s a chance to pick up the whole bundle of goodies from The Cthulhu Hack published in 2016 – either for yourself or gifted to a friend. When you Checkout, tick Buying for someone else? (low on the right) and you can enter someone else’s email address – passing the curse of the Elder Gods on to almost anyone!
This special Festive Bundle product contains the following titles.
The Cthulhu Hack – core rules of fast-to-play horror investigation
From Unformed Realms – crafted random tables for generating fresh horrors or their spoor
The Cthulhu Hack: Convicts & Cthulhu – creating characters and adventures in 19th century Australia
Outpost Generator – drop table for generating settlements in the Outback
The Cthulhu Hack: Quickstart – Nocturnal Rites, a demo-length adventure and guide to TCH mechanics
Save Innsmouth (Chapter 0) – a one-shot contemporary adventure and student documentary
The Haunter of the Dark – a guide to crafting adventures from Lovecraft’s fiction
Thro’ Centuries Fixed – a contemporary adventure off the coast of Maine
With a total value of $14.86, RPGNow and DriveThru also deduct anything you might already have from the bundle. The full Festive Bundle is price: $11.89, which saves you 20% off the normal price ($2.97).
In a spirit of celebration, the Christmas decorations have gone up around the office and the house, and I’m sat here wearing a silly Star Wars themed Christmas jumper. While we all celebrate at different times and for different reasons, I think we can all agree we’re all a little bit closer to When The Stars Are Right.
Normally £18, you can pick up all the books for £16, including:
44-page The Cthulhu Hack core book, for character creation and the lite mechanics of the game
20-page From Unformed Realms, an intricate array of tables to generate new horrors or their spoor
88-page The Haunter of the Dark, a guide to turning Lovecraft’s stories into tabletop adventures
36-page Convicts and Cthulhu setting book, taking the horror to 19th-century penal colony Australia
10-page Save Innsmouth, a modern investigation into corporate greed and the heritage of America
All in mono throughout on 80gsm off white bookwove with 250gsm matt laminated covers in full colour. If you have picked up a copy of The Cthulhu Hack before you won’t have one of these – unless you already have a full set of books – as single copies are gloss laminated.
In celebration of the 96th anniversary of Lovecraft’s short tale The Cats of Ulthar, I offer up a few cat-related spells for those who favour the feline and care not for the loss of sanity that fascination brings:
Comprehend Cat (1st level) : You understand feline language; Advantage on your Flashlight rolls for one minute/lvl. Cat’s Footing (1st level) : Saves to avoid threat from climbing, jumping or falling have Advantage for one hour. The Wisdom of the Sphinx (3rd level) : Ask a Nearby cat three questions. Ulthar’s Fortune (3rd level): Give one target Nearby a reroll on any one die roll. Night’s Howl (5th level) : Instil pain and fear in all who listen Nearby. 1d4 damage/level and panic for one moment/level. Wisdom Save halves effect.
In addition, given the good fortune of the Cats of Ulthar after the declaration of the burgesses and the prayers of Mene, I offer up a 24-hour flash sale on all Just Crunch items – 10% off everything in the RPGNow/DriveThru store.
As I didn’t mention it in the post yesterday about the 30% off sale, I thought it worth a mention now! Consult Appendix Z: Interstellar Travel Events generates a twist on emerging from your preferred interstellar travel method, whatever system you happen to us.The very reasonable review by Megan sums it up:
The very reasonable review by Megan sums it the functionality and flexibility of the supplement, serving as a means to create a moment of randomness when your players might be praying for a smooth exit from transit:
Like battle plans, scenarios never survive first contact with the enemy… er, sorry, characters… and it’s always handy to have something to come up with on the fly to cope with untoward choices. Roll your dice and it soon will be THEM dealing with the untoward events!
Designed as a generic resource for any game system that accommodates interstellar travel, the concept is simple. Just roll three six-sided dice – either serially, or if you have 3 of different colours, all at once. One gives the section, then another a sub-section within it and the last the detail of whatever is going on. It seems more complex to explain than it is to actually do, sorry. Naturally, you can just read through and select something that seems appropriate, or you may prefer to use this as an aid to adventure planning rather than troubleshooting pesky characters who do not go where you expected!
No assumptions are made about HOW you are traveling between the stars, just that you are doing so, hence, there are no jarring references to a specific ruleset. At most you might be ’emerging into normal space’ – but those sort of encounters are ones that occur in the outer reaches of a planetary system so it doesn’t really matter how you got there. It should be a trivial matter to dress your description appropriately to suit however interstellar travel is conducted in your chosen game.
The actual events are ones that empower you to either make a full adventure out of dealing with whatever is happening or just mention it and carry on with whatever else you want to happen. There are alien encounters, spacial anomalies, system failures on board ship (including something getting soggy… that bugbear of mine, the ‘inertial dampener’ – why do people think inertia can even get wet?) and some truly weird events.
Never be stumped for something to do in space when your characters are getting restless…
With only a few days left before UK Games Expo, Just Crunch Games brings you savings on my back stock of supplements and adventures – so you can get some of the Expo experience without needing to get on a train, plane or into an automobile.
We will have copies of all these adventures and supplements on the stand in the NEC hall, but for many the trip will be a little too far – so I’m offering all of them at 30% off for the next week (until I’ve turned drained but hopefully happy from the far shores of south-east Birmingham).
What is it this sale offers and why should you pick it up?
Consult Appendix Z
The Consult Appendix Z duo offer quick, roll-and-play hooks for a session of play.
So, Another Bug Hunt gives you a versus the alien menace style game with a few dice throws. Mix in some other story generating mechanism, like Rory’s Story Cubes, and you can improv every aspect of an adventure.
There’s this old cruise ship owned by a heritage preservation group. Heck, maybe the Cameron Maritime Foundation raised the Titanic. The Foundation was set up 74 years ago and has spent much of that time raising the money, completing the mechanical process of getting the whole ship to the surface and then rendering it fit for access (although some papers suggest its all a bit of a tax dodge).
Alas, the Krilx got there first, a species from the deep sea vents evolved over millions of years and intent upon protecting the ship which holds the creatures egg clutch in the furnace. The characters have to get on and execute the Krilx with extreme prejudice – but the unit is not without its own dark secrets and sub-missions… someone needs to see this task completed without any record of events.
That’s a dozen dice rolls from the tables on the last two pages. And three more throws of the dice bring the Krilx to life…
The Krilx themselves fall somewhere between a cephalopod and an arachnid, with eight muscular tentacles, used for locomotion, and a mess of smaller pseudopods for manipulation and attack. They have a thick outer skin suited to withstanding the massive pressures from the ocean floor.While the outer skeleton maintains the structure and function of their organs closer to the surface, the
While the outer skeleton maintains the structure and function of their organs closer to the surface, the Krilx take on a sickly gray, leprous look – the result of bacteria from deep-sea vents mutating in the oxygen-rich atmosphere. The bacteria causes rapid damage and major organ failure from any wounds inflicted by the creatures. The Krilx ooze an inky, sticky venom that they use to create traps for food.
The idea of both Consult Appendix Z supplements – Another Bug Hunt and Interstellar Travel Events – is to create a set up for a quick game with a minimum of effort. No specific system intended – nor would you necessarily need one if you just want to play it out as a shared narrative.
The Blessing of St Agnes
The Blessing is a generic mystery adventure, originally written for a fantasy game – however, I have successfully run it before tweaked for a more modern setting. The characters have been approached by a local trader as his only daughter has vanished and he can’t account for her whereabouts. He fears she has either run off with a suitor or something worse.
The investigation takes the characters to a local manor house and into the woods beyond the village where lies the crumbling Chapel of St Agnes.
Right now, this is written without a system and I sell physical copies at conventions with extra handouts included. As it has been some years since last I gave The Blessing of St Agnes a revision, so I’m thinking it might be time.
With that in mind, I have plans to rework it as an adventure for The Cthulhu Hack – but equally usable with The Black Hack. The out-of-the-way village faced with tragedy fits both a fantasy game and a mystery in the 1920s.
If you pick up the PDF in the sale now, you’ll automatically get the updated version when I’ve completed the revision of the file.
Stench of the Sea
A much bigger set up in a sort of mini-sandbox, the ‘modventure’ Stench of the Sea provides the elements of a module and an adventure rolled into one. I wanted to experiment with something a bit bigger than a one-off quest by adding in content like non-player character cards, a local fort, a random mine generation system and a really stripped down game engine to handle mechanics.
The adventure setting includes images from Graham Bottley of Arion Games and a map from Tony Dowler. On top of that, I turn my artistic hand to creating a few maps and character portraits myself – as well as the tunnel behind the troglodyte on the front cover!
It’s possible – just possible – that I will also update this to an OSR system of some kind – whether the Hack or something similar. We’ll see what time allows. Whatever happens, if you buy it at the sale price, you get all future updates and tweaks for nothing.