Tag: motivation

July 26, 2012

Another Dimension

Non-player character motivation came into focus during the playtest session I ran last Monday, short as that session was. In the two hours played, the characters not only had the opportunity to meet the village smith and the tavern keeper, but also Archer, the settlement owner and administrator. I originally intended Archer as a simple landowner looking out for the well-being of his workers. A […]