Author: Paul Baldowski

Gamer, reviewer, history buff and business analyst. Living in Manchester, in the UK. I work as a senior business analyst and manager. When I’m not at work, I: * Write tabletop game and book reviews, * Develop and market All Rolled Up dice bags with my wife, * Wallow in a library of Tudor history books, and (occasionally) * Write freelance RPG projects – like Paranoia, Maelstrom & Outlive Outdead
November 4, 2018

Winter 2018 Update

I cannot believe that 2018 whisked by so fast. Where did the time go? The Dark Brood released earlier this year had been selling well. The core books have had a cover refresh and as stock depletes I’ll phase those in to general sales. The upcoming supplement of three adventures, tentatively named Mother’s Love, will be released early next year. Illustrations are in progress; all […]

October 13, 2018

Gamemaster’s Screen

Usable as either a set of screen inserts or reference sheets, the Cthulhu Hack Gamemaster’s Screen features the essential tables and notes you need in one place for handy reference. Using the same clear typeface as the Core Book, it works (eyesight permitting!) even when reduced to A6 size for the Hammerdog Games Mini-screen:

October 13, 2018

Strange Encounters Bundle

As a Doctor Who fan and a freelance tabletop RPG writer, I always find my worlds colliding. Indeed, even as I watched the first episode of the new series, I was taking notes to add stats for the Stenza! To start with, I’ve created a simple tabletop roleplaying game called Renegade, just a few hundred words for quick, on-the-fly adventures. And to help spawn those […]

September 16, 2018

Rogue Trooper: Operation Blue Moon

Great to see hacking of The Cthulhu Hack, with Clarky the Cruel running Rogue Trooper: Operation Blue Moon at Mersey Games Knights games day. He’s posted a brief report over on his blog, where @thegrampus notes: System-wise Hack is just as impressive as I’d hoped. Its fast and intuitive, and the declining resource dice mechanic is perfect for a game that is at heart Survival Horror. It feels like […]

August 9, 2018

All the Dice, No Gimmicks

At the heart of many tabletop games lie a handful of dice. When you write a game, I propose that you should keep it simple, especially as a self-publisher or small scale game company, and stick with dice – because no one wants to spend money on something weird and wonderful for a game that might only play occasionally. What use would you have for […]

July 3, 2018

Removing Investigative Resources

I’m open to discussion about The Cthulhu Hack on many levels. I’m not precious about the rule set and I accept that once released into the wild anyone can do anything with it. In the Google+ Community for the game, Scott Maclure asked: Could [The Cthulhu Hack] remove Investigative Resources, i.e. Flashlights and Smokes, without really affecting the game overall? My response: Not For Everyone I suppose […]

July 1, 2018

RPG Book Club

July sees the inaugural meeting of the #RPGBookClub on Twitter and after a vote earlier last month the first book up for discussion is The Cthulhu Hack. If you have the PDF lying in your computer Downloads or nestled in your smartphone cloud account of choice, or perhaps you picked it up at a convention, and you haven’t taken the time to read it – […]

June 29, 2018

Delta Green: Observer Effect

If we look too deeply into the roiling chaos of reality, chaos may look back. I ran the Delta Green adventure Observer Effect for Free RPG Day. I had intended to run a couple of sessions, but on the day we didn’t start until an hour after I’d planned – and as it turned out, I ended up running the single session for almost 5 […]