Tag: investigation

July 19, 2020

Forgotten Duty – Release

A visit to the University of Navarra—located in Pamplona, Spain—in search of a rare book—the chronicles of a monk who claimed to have witnessed visions of other worlds—leads to a grim investigation. Forgotten Duty is a short investigation—probably 6 – 8 hours of play—written for The Cthulhu Hack but playable with any system geared toward Lovecraftian horror. Set in modern-day northern Spain, the investigation has the potential to set […]

July 3, 2018

Removing Investigative Resources

I’m open to discussion about The Cthulhu Hack on many levels. I’m not precious about the rule set and I accept that once released into the wild anyone can do anything with it. In the Google+ Community for the game, Scott Maclure asked: Could [The Cthulhu Hack] remove Investigative Resources, i.e. Flashlights and Smokes, without really affecting the game overall? My response: Not For Everyone I suppose […]

November 14, 2017

Three Faces of the Wendigo

“That stern quality of the tangled backwoods which can only be described as merciless and terrible, rose out of these far blue woods swimming upon the horizon, and revealed itself. He understood the silent warning. He realized his own utter helplessness.” – Algernon Blackwood, “The Wendigo” Three authors. Three chilling tales of malevolence and inhuman appetite for The Cthulhu Hack. Three Faces of the Wendigo features: Wolves in […]

October 3, 2017

Twixt Stats and Saves

Following the brief review of Tainted Meat (which I ran at Concrete Cow) posted on Department V, I have been giving occasional thought to character stats in The Cthulhu Hack. I was less keen on the disconnect between the usual OSR six stats, and the Flashlights and Smokes. It’s easy to assume that a high INT character is going to be a top investigator, only […]

September 7, 2017

Lost in the Lights

I have been reading this modern day, Las Vegas-based adventure-supplement with interest. Part-background for a cult, part-adventure—it also contains a bunch of information and several spot rules – the last of which fit Call of Cthulhu, but has less value for The Cthulhu Hack. Lost in the Lights – including the adventure Invisible Sun – offers much potential. It has been available in a couple of formats […]

October 15, 2016

Flashbacks of Cthulhu Hack

Not all information comes to your characters in the here and now. While, a character will roll a Flashlight or Smokes to discover something current, they can do the same to unearth an element of their past. Therein lies the flashback. Flashbacks allow you to glean information from events that haven’t happened in the game yet, but have already happened during the character’s life. For […]

September 26, 2016

Perception Check

Got a good question from a user on the Google+ community for The Cthulhu Hack. I thought it warranted a wider post, as I imagine anyone coming from other game systems might have similar questions: How do folks handle perception checks? If there is no clue to be found in the story and a character just wants to make sure no one in a diner is a threat. […]

September 14, 2016

Classless Save

Character generation for The Cthulhu Hack opens up to a classless approach to shift from the Old School roots of warriors and thieves. It makes sense – and I have had some comments on why I adhered to the Class-based approach. The truth? At the time it seemed to make sense to stick with The Black Hack‘s simplicity and work from there. And in tinkering […]