Adapting 0 comments on Occupational Colour

Occupational Colour

There are two layers to a character in The Cthulhu Hack that mean if you want to emulate Other Game Systems of Unspeakable Alien Horror. Class sets down the skeleton of the character. Class determines basic things like Hit Points, Hit Dice (relevant to healing and levelling up), expertise with arms and armor (the latter […]

RPG Design 0 comments on Creative Mojo

Creative Mojo

There’s something vaguely satisfying about the order of things in the Hottest Small Press category… Although, I’m not sure on the criteria for Numenera belonging in there at all. The Cypher System has become more of a thing than the small press tag suggests, in my mind. Anyway – after a week and a half, I’m […]

Mechanics 2 comments on A Call from the Trail

A Call from the Trail

In completing playtesting for The Cthulhu Hack, I made a point of using adventures from other varieties of Cthulhu. Both Chaosium and Pelgrane do Cthulhu rather well. The Cthulhu Hack looks to run Cthulhu, too; it just looks to do them simpler. Both Call and Trail of Cthulhu look to recreate a sense of Lovecraftian […]

Mechanics 0 comments on The Save

The Save

You might not appreciate the real difference between a Save and any other non-equipment roll you make in a game of The Cthulhu Hack. They’re quite different. (Actually, the current version of the rules references Tests rather a lot and these will be switched to Saves in the next revision for absolute clarity!) Saves handle risk […]

Mechanics 5 comments on The Hacked Haunting

The Hacked Haunting

In running one of my playtest sessions for The Cthulhu Hack, I decided to use an old Call of Cthulhu classic – The Haunting – to see if I could handle a conversion. You can get hold of the original for free as part of the Quick Start for 7th Edition or earlier editions. I […]

Releases 0 comments on The Cthulhu Hack on RPGNow

The Cthulhu Hack on RPGNow

I’m really pleased to announce the official Version 1 release of The Cthulhu Hack through OneBookShelf websites. After a crash course in hacking, drafting, writing and playtests, the 42-page hack of The Black Hack takes the fast playing OSR system into the world of H P Lovecraft. Battle cultists and the servitors of the Mythos, while […]

Playtest 0 comments on Each To Their Own

Each To Their Own

Last night, at my local gaming group, I ran The Keepers of the Woods – the winner of the RPG Geek One Sheet GUMSHOE adventure contest last year, written for Trail of Cthulhu. The investigators head down to Devon to following up a postcard from Professor Margaret Blackwood and a report of her demise in […]

In Development 0 comments on Black Hack Hack Back

Black Hack Hack Back

After a long and unenforced hiatus, I’m working on something new. One of those unplanned moments when you realize that an idea needs to find a voice or leave you sleepless. David Black recently released The Black Hack after a long period of playtesting and development. The Hack takes the essentials of 70s old school […]

Events 0 comments on The Hills Have It

The Hills Have It

While I had the intention to complete a new list every day – or at least every other day – based on the random draw of a Storey card, the Seven Hills gaming festival has grabbed priority. The event will mean running two games, one of TimeWatch (soon to be released by Pelgrane Press, written […]

Hooks 0 comments on Crochet Borders

Crochet Borders

Today’s random pull from the Storey Publishing Backlist deck of cards – “Around the Corner Crochet Borders“, a collection of 150 colourful crochet frames, each with detailed instructions for working around a corner. While an absolute must for intermediate crotchet enthusiasts in its own right, also the creative nudge for today’s random table of disputed […]