Save Innsmouth
Adventures , Releases / October 12, 2016

It seemed appropriate to have an adventure out in time for Halloween. I didn’t want to constrain myself to a Halloween specific theme – I just wanted to write something suitable for a session of play to serve as quick horror fodder or an introduction to The Cthulhu Hack. Save Innsmouth is that adventure –  to be released at Spiel tomorrow and RPGNow / DriveThruRPG from Friday, 14 October. You’re all students at Arkham’s renowned Miskatonic University. Between terms, you’re taking the opportunity to go hiking. You’ve taken an interest in the newspaper and local TV reports of construction in the north-east, along the coast, that will see a piece of history, a town preserved since Prohibition times, bulldozed to make way for a luxury health spa resort. This will be the last chance to see the place intact before The Man clears away another chunk of America’s heritage in the name of progress. This Cthulhu Hack adventure is designed as a stand-alone scenario and can be run as a one-shot adventure over a single sitting from three to four hours of real time. And… It’s just Chapter 0 of an adventure campaign coming out in 2017.

The Haunter of the Dark Released
Releases / September 23, 2016

The Cthulhu Hack: The Haunter of the Dark takes HP Lovecraft’s final Mythos tale of doomed writer Robert Blake and guides you, in clear steps, through the process of turning it into an adventure for The Cthulhu Hack. With that approach in mind, you can then use the same tools and guidance to create classic adventures in mystery and horror. The supplement includes: an adventure outline—a sort-of-sequel to The Haunter of the Dark, Lovecraft’s final solo Mythos story; sets down clear thoughts, advice and guidance on breaking up (or down) a story into gameable content; furnishes you with 9-pages of carefully crafted random content tables, to help spark your creativity or create new content for your adventures on the fly; and an annotated version of the HP Lovecraft’s original suspenseful story of the doomed artist and writer, Robert Blake. Filled with highlighted thoughts, margin annotations, and clear highlighting, it picks out the potential game content as a guide to doing that same yourself. The book clocks in at 88-pages, including two fantastic black-and-white images, by artists Pete Amachree and Gianluca Maconi, inspired by The Haunter of the Dark. Complete with maps and images to help make this an exciting and memorable…

From Unformed Realms
Releases / June 20, 2016

As a Gamemaster, you just can’t have something planned for every eventuality. Perhaps you have to step in to run something on short notice or the normal group can’t meet so you want something to change the pace. The Cthulhu Hack offers a simple system for investigative horror, but where to get the horror? From Unformed Realms offers you a trusty collection of random tables to provide a springboard for your creativity just when you need it most. Below the waist… all human resemblance left off. The skin was thickly covered with coarse black fur, and from the abdomen a score of long greenish-grey tentacles with red sucking mouths protruded limply. Their arrangement was odd, and seemed to follow the symmetries of some cosmic geometry unknown to earth or the solar system. On each of the hips, deep set in a kind of pinkish, ciliated orbit, was what seemed to be a rudimentary eye; whilst in lieu of a tail there depended a kind of trunk or feeler with purple annular markings, and with many evidences of being an undeveloped mouth or throat. The limbs… terminated in ridged-veined pads that were neither hooves nor claws. Of genuine blood there was…