News 0 comments on What’s Really Going On?

What’s Really Going On?

In a fit of tinkering, I have added additional content to the existing text of ‘The Blessing of St Agnes’. Consigned to the appendix, the extra content covers a couple of additional angles you might take with the adventure. Almost as if I can’t stop myself, I offer up a little extra history about the […]

News 0 comments on Ahead and Below

Ahead and Below

Current projects in progress: An almost modern day investigative/mystery adventure called ‘The Mobius Clause‘ sees the players taking on the roles of characters attending a key political event and attempting to avert the premature and sudden collapse of the world state into the Cold War. A setting and adventure for historical (or fantasy) games set […]

News 0 comments on What Lies Beneath

What Lies Beneath

While the weekend proved to be packed to the brim with anything but gaming, I did get a chance last thing on Sunday (while watching an episode of ‘Selfridge’) to get to work on a One-Page Adventure. I’m not 100% certain whether watching the TV at the same time as writing necessarily assisted in my […]

Releases, RPG Design 1 comment on Twenty Years On

Twenty Years On

I ran a lot of play-by-mail games in the 1980s and 90s. I also wrote a fair amount about them in a column for Role Player Independent, one of the UKs many transistory role playing magazines. My first PBM, Darklands, ran for more than ten years. It probably doesn’t warrant the term epic to describe […]

Events 0 comments on Dragonmeet 2012

Dragonmeet 2012

Spent Saturday at the town hall in Kensington, London, attending Dragonmeet 2012. Under the Arion Games banner, ran a demo game of Maelstrom Classic Fantasy Tool-Kit with three players – which was unfortunately three short of what I’d hoped. With a full squad of adventurers, the game would have been shorter and less traumatic. I […]

Extras 1 comment on The Wheezing Winze

The Wheezing Winze

While the release of Stench of the Sea contains several maps, I’m always up for creating more – and they might find their way into a future update of the supplement – who knows. Here we have a floorplan for the Brinwan’s inn, The Wheezing Winze. Run by Colm Wain, with his wife and twin sons, […]

RPG Design 0 comments on Voltari’s Respite

Voltari’s Respite

Yesterday, after spending most of the day scribbling, scrawling, drawing and fretting, I published a one-page encounter. Voltari’s Retreat isn’t a replacement for Stench of the Sea by any means, just something to tide people over while I finish my work. Aaron McLin made a couple of very relevant points over at Google+ about Voltari’s […]

One-Pager 1 comment on Voltari’s Retreat

Voltari’s Retreat

While I continue to work on Stench of the Sea, I have tinkered with ways to create quick and simple maps. Right now, I find I get maximum creativity and quickest results using a Sharpie and a packet of sticky notes. I have some stickies bigger than the ‘standard’ size and some smaller – and, combined, […]

Playtest 0 comments on Sense of Purpose

Sense of Purpose

While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a […]

Modventure 0 comments on Stench of the Sea

Stench of the Sea

Our first adventure module presents an adventure site for you to introduce into your own world, a jumping in point for a whole new campaign, or simply a one-off adventure to fill a few sessions. Set against a generic fantasy backdrop, the small settlement of Brinwan seems, at face value, to offer little more than […]