For those moments when your players hit the JUMP button too soon or warp right out of the path the adventure has set for their rendezvous with doom, Brace For Impact! takes a leaf out of the random table book established by From Unformed Realms. Brace For Impact! offers 18-pages packed with tables presenting high sci-fi encounter seeds based at the point of arrival for your unsuspecting characters, with room for taking notes and generating odd details like a ship names, types of debris, and failing systems. It won’t replace an adventure – but, at a pinch, it will create the seed for an encounter, the in media res moment for a mission, or distract the players just long enough for you to improvise the meat of something else.
I’m pleased to announce the release of four books to Print on Demand through Lulu. From today, you can find The Cthulhu Hack, From Unformed Realms, The Haunter of the Dark, and Thro’ Centuries Fixed under my “Author Spotlight” on Lulu. In practice I hope that makes it simpler for those not in the UK to get hold of these books in print. I will also look to add them on OneBookShelf, but that requires a slightly longer process. As The Cthulhu Hack now features four books on Lulu, it means you can also take advantage of their various ongoing and occasional offers. Most of the time you will find TRGE15 offering a BUY 3, GET 4th FREE offer. At the moment, if you want to buy these and more, JULYYAY could offer you a more substantial discount.
I have released the new version 1.5 of The Cthulhu Hack on RPGNow, available to everyone and accessible to all with the existing edition in their onsite Library. Fast, flexible Lovecraftian tabletop horror upgraded. This is Lovecraftian roleplaying for the gaming group with no time for thick rule books and endless mechanics! It’s entirely the same system as that released in 2016, but honed and refined over more than a year of open play, convention gaming, and more than 1,000 downloads. Centred around survival and investigation, the game keeps mechanics simple and character generation simpler. New flexible character generation. New optional rules. Expanded format with an adventure and 2-page example of play to get you up and running. And backed by the usual range of supplements and adventures, all compatible whatever the edition – including horror generator From Unformed Realms and adventure design guide The Haunter of the Dark (nominated for a 2017 ENnie Award). More than twice the content of the original in the same page count! Take Lovecraft and the Mythos back to basics – and may Cthulhu have mercy on your battered soul! The Cthulhu Hack v1.5 on RPGNow
Rather than paper sheets, new boxed sets will come with A6-sized dry wipe cards. You can still print your own sheets, obviously, but these will provide a reusable alternative. Cthulhu Hack Dry Wipe Character Card They’re laminated on one side and they work with any dry wipe pen — or even felt tips. I would recommend the Staedtler Correctable pens (available from All Rolled Up, along with all the in-print books for The Cthulhu Hack), but you can use whatever you have to hand. They’re available from the All Rolled Up store, £5 for a pack of 10.
Today sees the release of a FREE Quickstart for The Cthulhu Hack, the game of investigation and cosmic horror. The Quickstart contains:A 2-page overview of the game and its core mechanics A 2-page overview of the game and its core mechanics A 2-page quickstart encounter “Nocturnal Rites” Two pre-generated characters A sheet of simplified character sheets The character sheet works just fine as an alternative for the existing designs but simplifies the information on the front to make it easier for newcomers to pick up. The Cthulhu Hack Quickstart provides just enough detail to play – and provide a perfect lead into the full game and the expanding range of supplements and adventures. And this weekend, you can take advantage of the Black Friday and Cyber Monday Sale to pick up The Cthulhu Hack at 15% off.
Two powerful figures square up for a final debate certain to spell defeat for one – and recent media attention seems to have swung hard one way. The investigators have a chance to uncover the truth, but they have precious little time to do it and an immovable deadline looming. I’ve been a fan of Nathan Hill since I picked up a copy of his excellent sci-fi game Foreign Element – and then ran an adventure on a suspiciously orange planet. Nathan has chosen a particularly apposite moment to release Debate Night in America, an adventure he’s written for The Cthulhu Hack, but suited to any game of conspiracy-fuelled, supernaturally-steeped investigation. The adventure invites a sense of impending doom in a very strict, tight timeline – and I might even suggest you could swing something close to an actual countdown by running it at a pace of 15 or 20 minutes real time equals 60 minutes game time. An actual clock on the table that you advance, with the absolute certainty that the televised debate goes ahead at 7PM – that should have the players focused and increasingly frantic. Entirely viable as a one-shot for an evening or a convention game. I…
You wake groggy; your body stiff, your sight obscured. You stir; vigour oozing slowly back into your muscles like you’ve slept for an age. As your vision clears, you find your surroundings unfamiliar, the colours and light queer. You struggle to call out for help, but cannot find the words; You struggle to remember much of anything – were you drunk? Drugged? Sick? Perhaps, with hindsight, you were better not knowing… Thro’ Centuries Fixed is a new adventure for The Cthulhu Hack or your Mythos-based horror investigation game of choice. A modern era adventure, flexible enough for a one-shot or a short series of sessions.
Next week, I’m releasing a new adventure for The Cthulhu Hack through RPGNow and DriveThruRPG, entitled Thro’ Centuries Fixed. It’s another contemporary adventure, like Save Innsmouth, and well suited to one-off play; it could also be adapted to a different setting / period and might be used as the kick-off to a campaign. For those interested in adapting adventures, this one has roots in another adventure released under Creative Commons. I like the flexibility in sharing creativity like that and you might compare the original to the Thro’ Centuries Fixed to see how I reworked it. The Cthulhu Hack version has doubled the length of the original adventure, including additional notes on locations, the creatures involved and the timeline of events. The original used a generic location somewhere close to Lovecraft Country, but the new one drops the events into a secluded part of Maine. As with The Haunter in the Dark and the matrix version of The Haunting, I hope that this adventure will provide further useful assistance in taking adventures from other systems and converting them. In many cases, it’s easier to gut the old system out and replace everything almost wholesale using the original as a guide,…
As RPGNow / DriveThruRPG have kicked off their Halloween event, I’ve added The Cthulhu Hack Halloween Bundle to your options. If you have something already, the site deducts that from the whole — so, you can round out your collection. The bundle includes: The Cthulhu Hack – Fast-play system of investigation and cosmic horror From Unformed Realms – Detailed generation of random horrors and their hideous powers Convicts & Cthulhu – Horror and isolation in the Australian outback of the 1800s Outpost Generator – Fast drop table generation of outback settlements The Haunter of the Dark – Guidance on creating adventures from Lovecraft’s own stories, including a sequel to The Haunter of the Dark Save Innsmouth – Students working against the Man take a last glimpse of a Prohibition relic before demolition Bundle runs until the end of the Halloween event. The Cthulhu Hack Halloween bundle on DriveThruRPG
It seemed appropriate to have an adventure out in time for Halloween. I didn’t want to constrain myself to a Halloween specific theme – I just wanted to write something suitable for a session of play to serve as quick horror fodder or an introduction to The Cthulhu Hack. Save Innsmouth is that adventure – to be released at Spiel tomorrow and RPGNow / DriveThruRPG from Friday, 14 October. You’re all students at Arkham’s renowned Miskatonic University. Between terms, you’re taking the opportunity to go hiking. You’ve taken an interest in the newspaper and local TV reports of construction in the north-east, along the coast, that will see a piece of history, a town preserved since Prohibition times, bulldozed to make way for a luxury health spa resort. This will be the last chance to see the place intact before The Man clears away another chunk of America’s heritage in the name of progress. This Cthulhu Hack adventure is designed as a stand-alone scenario and can be run as a one-shot adventure over a single sitting from three to four hours of real time. And… It’s just Chapter 0 of an adventure campaign coming out in 2017.
My pressing need to prepare for upcoming conventions and exhibitions means that I’m really happy that the printer has managed a lightning turnaround on getting the proof out for The Haunter of the Dark. The printed version won’t be available to buy until late October, unless you happen to see me at any events between now and then (specifically, in Essen). In the meantime, here’s a sneak peek – and you can grab the PDF of The Cthulhu Hack: The Haunter of the Dark from RPGNow and DriveThruRPG right now.
The Cthulhu Hack: The Haunter of the Dark takes HP Lovecraft’s final Mythos tale of doomed writer Robert Blake and guides you, in clear steps, through the process of turning it into an adventure for The Cthulhu Hack. With that approach in mind, you can then use the same tools and guidance to create classic adventures in mystery and horror. The supplement includes: an adventure outline—a sort-of-sequel to The Haunter of the Dark, Lovecraft’s final solo Mythos story; sets down clear thoughts, advice and guidance on breaking up (or down) a story into gameable content; furnishes you with 9-pages of carefully crafted random content tables, to help spark your creativity or create new content for your adventures on the fly; and an annotated version of the HP Lovecraft’s original suspenseful story of the doomed artist and writer, Robert Blake. Filled with highlighted thoughts, margin annotations, and clear highlighting, it picks out the potential game content as a guide to doing that same yourself. The book clocks in at 88-pages, including two fantastic black-and-white images, by artists Pete Amachree and Gianluca Maconi, inspired by The Haunter of the Dark. Complete with maps and images to help make this an exciting and memorable…