Lost in the Lights
Adapting , Thoughts / September 7, 2017

I have been reading this modern day, Las Vegas-based adventure-supplement with interest. Part-background for a cult, part-adventure – it also contains a bunch of information and several spot rules – the last of which fits Call of Cthulhu, but has less value for The Cthulhu Hack. Lost in the Lights – including the adventure Invisible Sun – provides a lot of potential. It has been available in a couple of formats in the past – physical and PDF. In the last week, it was released as a physical book in the UK. For information, I have read this supplement through a couple of times with plans with run it in the near future. This is not a review – this is a view, based on my reading and interpretation of the materials. First Impressions In my opinion, the adventure won’t require much prep for The Cthulhu Hack – which I’ve always presented as the strong point of the system – as key clues and locations appear in small capitalised text and the few stat-blocked antagonists can slide over to TCH on the fly. At heart, the adventure either hurts hard or will require some cautious and somewhat structured investigation – you’ve no need to worry about complex conversion for prolonged gun battles…

Sales at UK Games Expo
Events , Thoughts / June 5, 2017

Just Crunch sales of The Cthulhu Hack through All Rolled Up at UK Games Expo exceeded expectations, though I think I need to moderate the sales patter! Setting down individual books, whether sold by themselves or as part of a box, this is the numbers in total from the three days of the event: Overall, on a gut feeling rather than any hard stats, I think the sales rate was about 1 in 5 pitches, maybe 1 in 4. My throat would tend toward the lower rate of success! UK Games Expo provides a fantastic opportunity to meet new people and sell your game to a wider audience. If someone listened and walked away without buying, I hope they’ll remember my spiel about the game and come looking later for the PDF or pick up the game through All Rolled Up. The games I ran in the evening definitely felt valuable – both as a chance to introduce new people to the game (and, indeed, to gaming in the Mythos in general) and an opportunity to playtest new ideas. I recommend the approach to independent game designers – to both sale by day and run games, whether as a demo alongside the stand or…