Actual Play, Podcasts 0 comments on Save Innsmouth Actual Play

Save Innsmouth Actual Play

The Whartson Hall Recording group playing Save Innsmouth: Chapter 0 with v1.0 rules and a strong notion of the connection to The Black Hack / Old School style of play (which I feel has lessened a little with the release of The Cthulhu Hack v1.5).

Interesting listening to anyone playing the game. I can run as many playtests and convention sessions as I want, but the real test comes down to hearing, witnessing or experiencing someone else running it.

Everyone will run the game their own way – and Save Innsmouth: Chapter 0 is a vague notion of an adventure, not to be run exactly as written. No one will ever play it exactly as I planned – but, it never was meant to be play to a plan. In the greater scheme of things, Save Innsmouth is a campaign still waiting to be written of which this is a teaser sketched out – in pencil – for a GM to do with what they will.

I’ve run it many, many times now and never once has this simple setup run out the same way.

Podcasts 0 comments on The Smart Party

The Smart Party

I chat with The Smart Party grandees Gary Bee and Baz Stevens about the genesis and expansion of All Rolled Up – the home of award-winning dice bags, dice trays and gaming essentials; why The Cthulhu Hack exists in a marketplace filled to capacity with the Mythos, as well as quick routes in to Lovecraft’s universe; and the explosion of Swedish goodness in our balanced gaming diet, including Symbaroum, Tales from the Loop, Mutant: Year Zero, and more.

Head over to The Smart Party web site for more podcasts.