Mechanics, Playtest 2 comments on Classless Save

Classless Save

Character generation for The Cthulhu Hack opens up to a classless approach to shift from the Old School roots of warriors and thieves. It makes sense – and I have had some comments on why I adhered to the Class-based approach. The truth? At the time it seemed to make sense to stick with The […]

Playtest 0 comments on Each To Their Own

Each To Their Own

Last night, at my local gaming group, I ran The Keepers of the Woods – the winner of the RPG Geek One Sheet GUMSHOE adventure contest last year, written for Trail of Cthulhu. The investigators head down to Devon to following up a postcard from Professor Margaret Blackwood and a report of her demise in […]

Playtest 0 comments on Sense of Purpose

Sense of Purpose

While I didn’t manage to run a playtest session last night, I did participate in a Cthulhu Dark (Graham Walmsley’s excellent one-page system for running uncompromising Mythos sessions) adventure. While the Keeper (probably) had a plan and a map, I don’t think the adventure had much more preparation. No, I tell a lie – a […]