Events 0 comments on Round-up of Events

Round-up of Events

Gen Con, the ENnies, OneBookShelf and Patreon – all worth a moment and a mention.

Gen Con

I’m in the States next week and then Gen Con the week after. I’m really excited. I will be running The Cthulhu Hack on Thursday afternoon, in three rollercoaster sessions. In addition, you can catch me at the Monte Cook Games stand on Thursday morning (I’m representing All Rolled Up for an hour or so), and most of the remaining time I’ll be at Table 2959 in Entrepreneurs’ Avenue.

I will have quite a lot of The Cthulhu Hack, including the new red box. I will have various other coloured boxes and plenty of books, Insanity Dice, dice trays, messenger bags, and the prototype copy of a fancy Character Creation Deck. I’m more than happy to chat – AND I will definitely try to barter for game stuff through Twitter. Following @cthulhuhack on Twitter and watch out – I’ll post what I want and what I’ll give for it… and the first one to answer back and bring the item around will get a bit of a bargain.

The ENnies Awards

I might have mentioned that The Haunter of the Dark has been nominated in the Best Electronic Book category of the ENnies. The voting happened already – but, you will have the chance to pick up a physical copy of the book at Gen Con; in addition, OneBookShelf sites – RPGNow and DriveThruRPG – have the PDF up at 25% off. The book has been tinkered with slightly, in light of my attempts to get it released as Print On Demand, with a scattering of additions and tweaks.

What is it?

Well, The Haunter of the Dark provides thoughts, guidance and structure on taking Lovecraft’s stories and mining them for adventures – whether hooks, motivations, characters or whole investigations. The second half includes an annotated text of the original story, littered with ideas and icons highlighting where clues, motivations and seeds lie. The first half runs through structure and a sequel to Lovecraft’s tale. And in the middle – 9-pages of random tables to help you creatively with little details.

Both an adventure based on a Lovecraft short stories, and a manual on how to write an adventure (of the sandbox kind) based on written fiction, this module has something for every GM/Keeper. [RPG Geek]

On a side note, The Cthulhu Hack MUST be so close to a Gold Popular Pick Award on RPGNow… So close!

Patreon

I have kicked off a plan to support expanding the line for The Cthulhu Hack with a call for patrons on Patreon.

Paul Baldowski is creating Adventures and Supplements for The Cthulhu Hack!

To quote a little of the site…

I plan to create supplements and adventures for The Cthulhu Hack “off piste”, outside my schedule for other work. These supplements will be self-contained material that expands on the core or provides interesting alternatives that make conversion of other material simpler. A good example would be, say, a setting book for the Dreamlands or Victorian adventures. By creating this supplementary material, you can draw on the wider range of material that already exists for other game systems.

My word-count target for supplements and adventures will be about 5,000-10,000 words, somewhere between Save Innsmouth and Thro’ Centuries Fixed.

When published in PDF, I will make them available Pay What You Want.

However, that requires the support of a group of Patreons. And you can read more on the website at the end of that link, above.

Events, News 1 comment on ENnie Awards – Vote for Best Electronic Book

ENnie Awards – Vote for Best Electronic Book

The ENnie Awards voting opened today. and will runs until 11 PM EDT on 21st July.

The Judges’ Panel nominated The Cthulhu Hack: The Haunter of the Dark for Best Electronic Book – and I would appreciate your support with a vote. Better still, a “1” Vote would be really great.

The Great Cthulhu will look favourably on your future.

Reviewers have spoken very highly on the qualities of this guide to creating Lovecraftian adventures.

Eric Dodd, RPGGeek – “Very interesting and worthwhile read for anyone who wants to take Lovecraftesque stories and turn them into adventures for any system. Good reading of The Haunter of the Dark, exploring its themes in a number of directions. Well worth reading and stealing for story ideas and reviewing methods for any analysis of stories.

Along with other general books like Stealing CthulhuThe Haunter of the Dark is recommended to anyone trying to write an adventure in a true Lovecraftian style.

This year, I’m going to be at Gen Con, helping on the All Rolled Up stand in Entrepreneur Avenue and running games – of both The Cthulhu Hack and Monte Cook Games’ Predation. It would be a dream visit to attend the ENnie Awards as well and have a chance to pick up one of the medals!

Events, Thoughts 0 comments on Sales at UK Games Expo

Sales at UK Games Expo

Just Crunch sales of The Cthulhu Hack through All Rolled Up at UK Games Expo exceeded expectations, though I think I need to moderate the sales patter!

Setting down individual books, whether sold by themselves or as part of a box, this is the numbers in total from the three days of the event:

ProductSold
The Cthulhu Hack Core Rules36
From Unformed Realms27
The Haunter of the Dark30
Save Innsmouth (part 1): A Student Documentary32
Thro' Centuries Fixed31
The Cthulhu Hack: Convicts & Cthulhu26
Character Sheets (pack of 10)7
Insanity Die17
Elder Sign d66

Overall, on a gut feeling rather than any hard stats, I think the sales rate was about 1 in 5 pitches, maybe 1 in 4. My throat would tend toward the lower rate of success!

UK Games Expo provides a fantastic opportunity to meet new people and sell your game to a wider audience. If someone listened and walked away without buying, I hope they’ll remember my spiel about the game and come looking later for the PDF or pick up the game through All Rolled Up.

The games I ran in the evening definitely felt valuable – both as a chance to introduce new people to the game (and, indeed, to gaming in the Mythos in general) and an opportunity to playtest new ideas. I recommend the approach to independent game designers – to both sale by day and run games, whether as a demo alongside the stand or in the downtime outside the sales room.

Events, Playtest, Running Tabletop Games 0 comments on Cthulhu Hack at UK Games Expo ’17

Cthulhu Hack at UK Games Expo ’17

UK Games Expo sprawled across the last weekend. I have spent much of that time standing up, behind the Just Crunch Games stall, regaling people with the virtues of The Cthulhu Hack.

As if getting up at 6.30am to hit NEC Hall 1’s floor for 8.30am wasn’t enough, I also signed up to GM games in the 8pm slot (a scant two hours after the trading hall closedown at 6pm).

Evening Games

I ran two sessions of “Operation Header” from Cubicle 7’s ‘Covert Actions‘, a scenario supplement for the Kickstarter funded ‘World War Cthulhu: Cold War‘.

As it was only released to backers as a PDF last week, I figured (A) no one was likely to have read it and (B) I could show how easy it was to convert any Cthulhu game’s scenarios to TCH on the fly.

While I considered running a different adventure on the Saturday, I enjoyed the Friday game and it seemed silly to not give it another run out.

To be clear from the outset, the version of the adventure I ran stripped out a lot of the finer details from the adventure purely out of necessity. I had 4-hours (at most) to introduce the game, run a quick round of character generation, explain the mechanics, set the scene and get running. On both occasions, the preliminaries ran to no more than 20 – 25 minutes. Also on both occasions, the game ran through until almost midnight (after which I had to clear up and walk the trail back from the Hilton Metropole to my own hotel).

Running the game wasn’t the challenge on the Saturday; it was being heard over the hubbub of five other games running at the same time in a confined space!

Characters

I used the Classless Cthulhu generation process for Saves and Resources, but used a pre-generated selection of Abilities and Advantages (see the picture below).

This worked really well, although I didn’t get the explanation of the Resource selection perfect until the second night. Basically, I followed the standard process for Saves, but allowed the players to list six scores and assign them; then each player could assign 14 dice to the Resources (Flashlights, Smokes, Sanity, Hit Dice, Armed, Unarmed).

I have used the 14 dice idea before – but these two outing at Expo suggest to me that fourteen weighs in as “generous”. I think, if you want to provide a brutal game you can drop the number of dice to 12 or 13. That means that a group of players have to rely upon each other much more and cannot simply stand alone against the horror.

You can read about Classless Cthulhu in an early article on this blog, and it will appear in the upcoming version of the core rules (as yet hanging somewhere between a v1.5 and a full on v2).

Adventure

My prep for the adventure involved reading through the whole adventure once and then going back to map notes.

My notes consisted of an A6 sheet with a map of the main site of the adventure and character sketches – the briefest of thumbnails in keywords – scattered around it. I wrote a room or location, then added the thumbnail biographies within. On the map, I added a coloured dot to connect the two. I used a third colour (red, for good reason) to pick out the location of the threats in the adventure – whether living threats or potential hindrances from traps or security.

I prepared the pre-gens using cards and some typed notes on the personality and background of each individual (not shown on the image). I also printed out some suitable passport pictures of people from the mid-1970s, which for some seemed to provide an essential grounding point for character, atmosphere and tone. Admittedly, much of the tone came down to the fantastic 70s hairstyles and one character’s impressive moustache.

Most of the first hour of the game revolved around the briefing and travel to the adventure site. The next hour dealt with investigation of the keyed location. The final hour, the descent into madness and death. Well, for some at least. A coda at the end outlined the fate of those who survived.

In the session on Friday, one player noted – mid-coda – that the revelations must surely mean a Sanity role for his character. Reduced to just a 1d4 in his Sanity resource, he thankfully rolled a 1. To have rolled anything else would have been to spoil the moment, so I’m thankful to the Fates of the Die for watching over my games.

The Friday session ended with three dead, one permanently insane, and the final character alive, but sorely reduced in all aspects. The Saturday session ended with three dead and two survivors, both likely to never serve on active duties ever again — or even to fit well into ordinary open society.

Hit Die

I experimented in both sessions by making the Hit Die a resource rather than a simple method for calculating hit points. Struck by an enemy, the player rolled the Hit Die and a 1 or 2 indicated a decline in health. I don’t feel that the outcome worked, but want to give it more thought. It just seemed to make the characters too resilient — or maybe the players just rolled too well. It does mean that the characters can handle scuffles and physical confrontation without dying early in the adventure – while they have the opportunity to fail through the dwindling of their Sanity and Investigation resouces.

I won’t make a judgement on these two sessions alone. I might be tempted, as with rolling temporary insanities on a failed Sanity roll, to create a temporary injury table. Rolled a 1 or 2 on the Hit Die means not just a drop but a genuine temporary disability. If the horror snaps your arm when you roll a 1 or 2, you won’t push on and keep fighting — you’ll reassess your poor life decisions and try to find another way.

Response

The players all appeared to enjoy their sessions and many commented favourably on the lightweight system. One noted that he’d only played one Mythos-themed game before, with Call of Cthulhu 6th edition, and had struggled with the sheer weight of numbered presented on a single character sheet. The Cthulhu Hack obviously sways wildly in the opposite direction – and that made it an easy in for newcomers and those put off by mechanical complexity.

On top of good feedback, several players also came around the next day to pick up copies for themselves. The white Slim Box version with the new green tentacle halo around the Elder Sign sold particularly well – with only two copies left at the close of the weekend. I’m really happy with the outcome of the whole weekend — and I hope that those who picked up a copy of the game have the chance to play and enjoy it themselves.

But, if you didn’t pick up a copy, remember that DriveThruRPG and RPGNow’s OSR Extravaganza has the core Cthulhu Hack books available for 15% off (or more) until June 11th. Pick up The Cthulhu Hack, From Unformed RealmsThe Haunter of the Dark, Save Innsmouth and Thro’ Centuries Fixed from the Just Crunch Games page for at least 15% off.

Events 0 comments on AireCon and ConVergence UK

AireCon and ConVergence UK

Just Crunch will be at AireCon – the Analog Gaming Festival – in Harrogate this weekend.

AireCon – 10/11/12 March 2017 – is a friendly family focused event, catering to all manner of gamers; the event offers a library of board games to borrow and an enthusiastic offering on the role-playing front. AireCon is sponsored by both Travelling Man and the UK Games Expo. Just Crunch will be there with All Rolled Up with a full stand for the event – offering a plethora of gaming goodies, dice bags, folding dice trays, and more.

And in less than two weeks, we have the first ConVergence UK, in Stockport.

ConVergence UK – 17/18/19 March 2017 – kicks off for the first time this year, at the Northern Gaming Centre in south of Stockport, along the A6. It’s gaming from the Northern Powerhouse; and it’s on my doorstep! As ever, All Rolled Up will have a range of game rolls and dice trays on offer – and the event offers war games, board games and roleplaying games (including the Pathfinder Society) organised through Warhorn.

I hope (even plan) to run some of The Cthulhu Hack at the events; I’m also very happy to chat about the system, a fast and lightweight route into the world of Lovecraftian investigative horror.

Events 0 comments on GM’s Day Sale

GM’s Day Sale

The annual GM’s Day Sale has kicked in at RPGNow, with thousands of titles for sale at 30% off.

The sale lasts for 12 days and the range covers a massive catalogue of titles from across genres, publishers and interests.

The whole Just Crunch Games back catalogue features, including all The Cthulhu Hack titles for less than $12 total:

It’s well worth a rummage!

Events 0 comments on Cthulhu Hack at UK Games Expo 17

Cthulhu Hack at UK Games Expo 17

I will be attending UK Games Expo this year, as I have for the last half-a-dozen years, with the plan to run games and man the stalls for Just Crunch and All Rolled Up.

UK Games Expo runs for three days and explodes across both the NEC and local hotels, offering game-players of all interests the chance to see, play and buy games, old and new.

I have a stall of my own, where you will have the chance to pick up copies of all the books in The Cthulhu Hack range – which, I hope, will include some new material by the time June rolls around.

In addition, I will run two evening games, on Friday 2nd and Saturday 3rd June. I have made these intentionally generic in the RPG Event offerings over on the UK Games Expo web site. While I realised making these generic would not sell them, I didn’t want to tie myself down to offering something with certainty.

I hope to have many options to offer in terms of adventure – and might even open it to the players on the night to choose what they’d like to play.

I recommend dropping over to the site to see the games running across the spectrum – and you can find The Cthulhu Hack games and many others in the Role Playing Games Event section.

Events 0 comments on Dragonmeet 2016

Dragonmeet 2016

t-shirtcolor_orig-dragonmeet-2016-kovalicA heads-up that I will be attending – and trading – at Dragonmeet in a little over a weeks time – 3rd December, from 10am to around 8pm. From 8pm to midnight, I’ll be running a game.

I’ve been going to Dragonmeet for about 10 years, but this will be the first time I’ll have my own table! While I will continue to provide support for All Rolled Up (and probably Arion Games) – which I have done for the last 10 years – I’ll be fronting Just Crunch Games as my focus.

I will have all the books currently in print – from The Cthulhu Hack core rules through to Save Innsmouth. I will also have black polyhedral Dice Sets with Elder Sign marked 6-sided dice, Elder Sign Dice Trays, and Insanity Dice – in limited supply, first come, first served. I will have white and black boxes, with slim and a few deep variants of the latter.

And I’ll be happy to chat about The Cthulhu Hack and next year’s releases. Always happy to chat!

You can find me at the location marked on the map (below) – on an island of tables shared with All Rolled Up, Lamentations of the Flame Princess and Arion Games. Look out for The Cthulhu Hack roll-up banner!

dragonmeet-novotel-exhibitor-map

Events, Releases 1 comment on Thro’ Centuries Fixed and More

Thro’ Centuries Fixed and More

img_0081Next week, I’m releasing a new adventure for The Cthulhu Hack through RPGNow and DriveThruRPG, entitled Thro’ Centuries Fixed.

It’s another contemporary adventure, like Save Innsmouth, and well suited to one-off play; it could also be adapted to a different setting / period and might be used as the kick-off to a campaign.

For those interested in adapting adventures, this one has roots in another adventure released under Creative Commons. I like the flexibility in sharing creativity like that and you might compare the original to the Thro’ Centuries Fixed to see how I reworked it.

The Cthulhu Hack version has doubled the length of the original adventure, including additional notes on locations, the creatures involved and the timeline of events. The original used a generic location somewhere close to Lovecraft Country, but the new one drops the events into a secluded part of Maine.

As with The Haunter in the Dark and the matrix version of The Haunting, I hope that this adventure will provide further useful assistance in taking adventures from other systems and converting them. In many cases, it’s easier to gut the old system out and replace everything almost wholesale using the original as a guide, especially where specific horrors are concerned. I find it useful to reference Lovecraft himself rather than taking the description of a creature in a game system. Reading the origin stories of an entity offers you the chance to gather your own thoughts and interpretations. You can also take note of how Lovecraft (or other source writers) describe their horrors and setting.

The release of Thro’ Centuries Fixed will be the last release for 2016. If you haven’t taken advantage of the current Cthulhu Hack Halloween bundle on RPGNow and DriveThruRPG to grab anything you missed so far, you have a few days left. And in December, I’ll be attending Dragonmeet, in London, to sell all The Cthulhu Hack books in print (along with All Rolled Up), individually and in boxed sets, as well as running a game in the evening somewhere in the hotel.

Events, News 0 comments on The Cthulhu Hack at Spiel

The Cthulhu Hack at Spiel

cthulhu-hack-at-spiel-16-essenSpiel proved to be an incredible experience, with attendees in the tens of thousands strolling through the doors and weathering the crowds. Some days, you could hardly shuffle for the press of people – and somehow the days flew by. I had the chance to meet so many existing customers of All Rolled Up and Just Crunch Games, while also introducing many, many more to our products.

I think “It’s a fast-to-learn horror investigation roleplaying game that you can read in 20 minutes, explain in 5, and generate characters in 2.” must have tumbled through my lips hundreds of times.

How does it work? “It has two mechanics. Threats hurt your character and you need to save them. If you’re being chased, you Save on DEX. If someone is attempting to control your mind, you Save on CHA. If you roll lower than your score, you succeed. Equal or higher, you get hurt or compromised or just inconvenienced in a bad way.”

“The other mechanic is Usage Dice. When you want to use a resource in limited supply, like Sanity or your focus on Investigation, you roll a die. All resource start with a die, like a 10-sided or 8-sided. When you see a horror or want to search a room, you roll. You always succeed, but a roll of 1 or 2 means you lose resources or lose control for a moment. The die size drops down a level – so, a 8-sided becomes a 6-sided.”

“If you rolled your Sanity, you screamed or blacked out as well. If it’s investigation using a Flashlight or Smokes, you foudn what you wanted, but it’s getting harder to focus or people are hearing about your questions and might just stop talking to you. Roll a 1 or 2 when you get down to a 4-sided die and you go insane, lose focus, or burn all your contacts.”

“That’s it. Those are the mechanics – Saves against Threats and Usage Dice.”

Having said that it takes 5 minutes to explain, I proved it time and again. I had to get it down pat because I doubted my voice would last the weekend otherwise!

I had the chance to speak to a lot of people who have played other Cthulhu-themed games in the past and most walked away with a slim black box. The addition to the explanation here was that all your existing material works fine with The Cthulhu Hack – as skills in Call and Trail broadly come down to search for things or speak to people, and anything else is a response to threat. I have done conversions on the fly with no prep at all — although, I think to get the best payback it’s worth reading through an adventure once and highlighting potential clues from the outset.

(Check out The Haunter of the Dark for more guidance and advice on the read-through-and-highlight process of adventure prep!)

The slim black boxes sold the best, packed with all the current books for The Cthulhu Hack. It feels nice and hefty and worked out at 26 euros including the new adventure, Save Innsmouth.

I got a lot of smiles when I explained the premise of Save Innsmouth – and James Raggi commented that he liked the cover image. I wanted to get an innocuous image on the front with Innsmouth clear and legible. Anyone with a fate idea of where and what Innsmouth is immediately smiled.

“A tycoon plans to bulldoze a town on the coast that has been abandoned since the Feds raided and razed half of it during Prohibition more than 80 years ago. He plans to redevelop the site as a spa resort. Students at Miskatonic University plan to protest the project, and a few make the trip north-east to take video footage of the place – a documentary on the threat to America’s heritage. That place is Innsmouth and… well…”

I sold about half of the physical copies of the adventure – which means I will have stock for the web site at All Rolled Up and Dragonmeet, all being well.

I’m also really pleased that I’ve managed to sell 50 copies of the adventure through RPGNow. It would be nice to go Copper in the first week — so, if you haven’t picked it up, you can grab a copy through RPGNow and DriveThruRPG.

If you have anything to report about the adventure or just want to help promote it, remember to tag your post — anywhere — with #SaveInnsmouth and I’ll track it down!

Also, and finally, Lulu has a coupon — NIGEL35 — which means you can pick up a physical copy of The Cthulhu Hack on Lulu at 35% off.

Events 0 comments on Spiel and Beyond

Spiel and Beyond

internationalespieltage_logo_341Next week, I’m going to be in Essen for Spiel ’16 – the whole week. I think this could be both interesting and possibly overwhelming. I’m certain I’ll have a story or two on my return.

I will be in Hall 2 on the table in Booth A132. Looking at the map of that hall, I’d say it falls midway along the south side of the hall, directly opposite Modiphius.

The booth will have All Rolled Up as the main focus, with a little strip focussed on the whole range of books for The Cthulhu Hack. I’ll have individual books and boxed sets, as well as a few accessories. This will be the debut for The Haunter of the Dark, as a physical book, and the brand new adventure Save Innsmouth.

If you’re at Spiel next week, come and see us. We’d love to meet you – and we’ll have piles of game rolls, dice trays, books, and more product for you to see in person.

After Spiel, there’s Halloween and I’ll be back to the keyboard – with work progressing steadily on Unausssprechliche Hack, the GM Screen, and another secret project. More news to come.

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Events 0 comments on Just Crunch at Spiel ’16 – A132 in Hall 2

Just Crunch at Spiel ’16 – A132 in Hall 2

I will be at Spiel ’16 this year with my wife, who fronts All Rolled Up  – the ready-to-game roll/dice bag.

We’re at A132 in Hall 2.

On the map, that looks like the middle of the south wall to me. Directly opposite Modiphius Entertainment. Between the two doors into Hall 1.

spiel-16-hall-2

I will have all the books for The Cthulhu Hack – and this will be the first time you’ll have a chance to pick up physical book copies of the newly released The Cthulhu Hack: The Haunter of the Dark.

I’m happy to say ‘Hi’ and have a chat. If you’re truly mad, you could bring along something PARANOIA and I’ll sign it. It’d be nice if it was something I’m credited in, but I’m up for signing anything else, probably. Oh, I’m also happy to sign copies of Symbaroum under the guise of The Iron Pact. I didn’t write any of that, but, like I say, I’m pretty much happy to sign anything.

Hope to see some of you there. Though the size of the event might make that a challenge…

Events, Releases 0 comments on Appreciation of Cthulhu

Appreciation of Cthulhu

site-logo-redesigndThe slight algorithmic disparity between RPGNow and DriveThruRPG keeps Popular Electrum Pick out of reach at RPGNow, despite The Cthulhu Hack securing it on the DriveThru site a couple of weeks ago. Definitely an odd number, whatever it is. I awake each morning and check the page to see if TCH has finally tipped the balance to level up!

On a more general level, I really appreciate the support! I released the game a little under 4 months ago – so hitting Electrum on either site is a big deal.

I got a solid review of The Cthulhu Hack on RPG Geek overnight and the Google+ community has a steady growth. I really got a buzz to see a group of gamers using the system for their Deadlands Noir: Case of the Jumbo Shrimp game on You Tube.

Yesterday, I got two big boxes of the physical books for From Unformed Realms and The Cthulhu Hack: Convicts & Cthulhu. I’ll have these available at forthcoming events and through the Just Crunch Games web store on the All Rolled Up site. You will have the option to pick up the entire set so far – which includes all these physical books, a branded box, Elder Sign dice tray, and black dice set with Elder Sign d6.

The Haunter of the Dark lingers on the brink of completion, with The Keepers of the Woods, Unaussprechlichen Hack and other releases already taking shape (including a collection of adventures tentatively entitled The Gatekeeper).

And there’s more. Much more. An off-the-radar project shaping up even as I type. Print copies of Haunter in time for Spiel (fingers crossed). Games at Concrete Cow, Dragonmeet, and other national events.

Thanks – one and all – for your support. I appreciate it. Spread the word. Play the game. Give me your feedback. I sense 2017 will bring a bigger and more robust core rule set, but I can only do that with your support and constructive feedback.

Physical copies of From Unformed Realms

Events, Sale 5 comments on Happy Birthday, Mr Lovecraft

Happy Birthday, Mr Lovecraft

HP-LovecraftIn celebration of Howard Lovecraft’s 126th birthday, OneBookShelf is offering a 20% discount on all Mythos related games across their websites, including RPGNow and DriveThruRPG.

That means you can grab a copy of The Cthulhu Hack and From Unformed Realms at 20% until 31th August. That includes the softcover!

And while you’re at it, you can also pick up Pay-What-You-Want release The Cthulhu Hack: Convicts and Cthulhu and the Outpost Generator.

And while you’re there, why not try the excellent The Many Deaths of Edward Bigsby (which still has my local players talking), the resource-rich goodness of Silent Legions, and my current bedside reading matter Achtung! Cthulhu.

The Stars Are Right!

Events 0 comments on The Dragon and the Cow

The Dragon and the Cow

Cthulhu-Hack-Dice-Tray-All-Rolled-UpI have a couple of (reasonably) confirmed events – and games – upcoming. The Concrete Cow event takes place in Milton Keynes on Saturday 10 September 2016; Dragonmeet takes place in London on Saturday 03 December 2016.

I will be running sessions of The Cthulhu Hack at both events.

For Concrete Cow, I will be running an afternoon session of The Derelict:

When the last chip falls and the champagne has run dry, the eternal socialite has to sell up and literally ship out – heading from Liverpool to New York to sell a yacht in the hope of staving off the burden of debts. With a small group of friends, their situation little better, the final cruise across the Atlantic seems like it might prove a farewell to bad times.

Then the captain receives a faint distress call from a stranded cargo vessel and the obligation to render assistance at sea doesn’t seem so bad in light of the possible bounty from salvage opportunities…

For Dragonmeet, I will be running a session of The Haunter of the Dark, in the evening between 8pm to midnight:

Cautious investigators will hesitate to challenge the common belief that Robert Blake was killed by lightning, or by some profound nervous shock derived from an electrical discharge. Among those, however, who have examined and correlated all this evidence, there remain several who cling to less rational and commonplace theories.

As close friends and associates, you have a path ahead to uncover the truth and to find some closure. But, can the path little trod lead anywhere but into darkness?

I will be manning a trade stand during the day, so I’m happy to discuss the game and will have physical copies of whatever I can muster before December! More than likely this will be the core rules, From Unformed Realms, The Haunter of the Dark, and Unaussprechlichen Kulten.

Events, Extras 0 comments on The Cthulhu Hack Bundle

The Cthulhu Hack Bundle

Preparation for UK Games Expo next weekend has kept everyone busy for the whole weekend (the whole of last week for that matter). A lot of stickers, labelling, bagging up and more besides.

For you, the positive side is that I have ten The Cthulhu Hack Bundles ready for Expo, though there’s the possible I might have the chance to prepare more. You can order the TCH Bundle from All Rolled Up and if you plan to be at Expo make sure to communicate that. Pop it in the Where Should We Send Your Order Field? that you want to pick up at Expo – and then you can pay on the day at the event.

The bundle contains: 44-page The Cthulhu Hack A5 booklet, five double-sided expanded Character Sheets and the A5 white plastic storage box with branded matt vinyl sticker.

You’ll need to pick up by close of the trading hall on Saturday. If you can’t pick up or arrange for someone else to pick up, we’ll put them on open sale Sunday – as we don’t want to hold on to stock as we’d rather not take it home!

the-cthulhu-hack-tabletop